Coorpacademy promotes innovation and skills development within Swiss Life France


At SwissLife , the challenge of training is to give employees the opportunity to be more than ever a player in their professional lives and to encourage innovation by developing their skills, according to their choices, their needs and at their pace.

Elearning innovation: examples, tips and technology


It can be even harder to be continuously innovative. Our expert learning consultants have hand-picked some useful resources to kick-start your elearning innovation. Experienced learning designers’ go-to resources for innovation include: The latest online learning examples. Examples of innovative elearning courses. The online world is jam-packed with innovative elearning courses to spark a moment of magic. Insights on future trends from elearning innovators.


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E-Learning Specialist: What’s Your Perspective? Key Players For Development!

Designing Digitally

At the end of the day, the primary goal is to create and shape training that effectively changes behaviors. We do this by engaging, educating, and entertaining the audience with innovative learning approaches. Traditionally, people think in terms of an individual who masterfully does it all. He or She designs, develops and evaluates content that will be used for training. Technically savvy, he or she modifies and improves existing course material to make it even more engaging.

Training and Education for Millennials through Gamification

Your Training Edge

Because of the internet and games, Millennials have different attitudes and behaviors from previous generations. Fantasy Election 2012 ( [link] ) allowed players to build a fantasy ‘dream team’ of candidates and to compete against others in a virtual league, social media was utilized as a measure of engagement. By integrating gamification into the workplace, employees are encouraged to engage in desired behaviors.

The Coorpacademy platform as a progression tool for employees: a Square Management success


Indeed, the Square consultants particularly appreciate the video game inspired functionalities: the quiz format, the player’s life which designates the chance given to them to progress in the course, the battles between learners, etc. Pedagogical innovations to encourage collaboration.

Games To Gamification


However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. A lot of research has been done on what drives human behavior.

A youtuber joins our exclusive list of premium publishers!


Historically innovative, the brand has developed a free training website and two reference applications, Bescherelle Conjugation and Bescherelle Synonyms, which have sold over 150,000 units to date. Not all training content is equal.

According to a study by City and Guilds Group, UK employees are bored with L&D… Pain point by pain point, discover what Coorpacademy does to make their learning experiences better!


In our Learning Report 2018 , we identified a type of learners, the Players (the learners who played at least one Battle) and we realized that Players were more engaged and more efficient in training. The Players are 2x more present: the number of months that a learner is active on the platform during his/her whole learner life cycle is two times higher for Battle players than for non-players.

Digital transformation: what if it is not over? Discover the top 3 skills for a successful transition


Although it is not the only lever for organizations’ transformation, it has a lasting impact on behavior and shapes new processes, as it profoundly changes our habits. Here lies the complexity of digital transformation: how to integrate and adopt innovative but constantly evolving tools?

18 Top Learning Systems Trends to Watch in 2018

Talented Learning

Today, video is displayed in customized players that let learners or instructors add bookmarks, make notes, write on top the video content, see others comments, share, mark as a favorite, add to a channel, link to related content, embed assessments, take polls, and use the camera for remote proctoring – all supported by interactive written or slide transcripts supported by in-video search, tags and indexing. #12 Welcome to our 4th annual LMS and learning systems “Trends” post!

The Augmented LMS: New Life for Talent Management Learning?

Talented Learning

Other well-known independent players like Cornerstone , Saba and Workday opted to compete by building their own talent suites. Along came a groundswell of mainstream innovation – cloud computing, mobile technology, ecommerce and social media. Increasingly, customer and partner education programs led to desired behaviors and justified investment in a second LMS.

3 Reasons Why You Need To Get On Board With Video

KZO Innovations

But the reality is that your customer’s behavior is changing, which means that you need to find new ways to get their attention and keep it. So if Marketing is switching up the game, then the other players along the customer’s journey need to follow suit. OneMob is an App Innovation Partner on the AppExchange where their video engagement platform allows every professional to tell their story with video. We just loved this blog post!

LMS Market Trends: Issues and Opportunities

Talented Learning

It’s also because I’m a fiercely independent analyst and LMS selection consultant and it’s my job to know what’s happening among the hundreds of vendors who are pushing the boundaries of LMS innovation. Custom learning experiences: Now it’s possible to map learning experiences to the specific interests, needs and behaviors of learners, over time. The most innovative learning leaders are focused on making a demonstrable business impact.

What It Takes To Become A Top eLearning Content Development Company

EI Design

Enable performance improvement or the desired behavioral change. At EI Design , Solution Architecting defines the framework required to implement innovative Learning and Performance Support solutions to meet the business goals of our customers. Leverage on innovation and exploration of new ideas. Ongoing research by our Innovation and Exploration team that scans the global knowledge scape specifically for: New authoring tools.

When to use #Gamification

Kapp Notes

Gamification is especially effective when it is used to encourage learners to progress through content, motivate action, influence behavior and drive innovation. Influence Behavior—Game elements when properly placed into a curriculum or everyday employee activities can positively influence behavior. Drive Innovation—Gamification can drive innovative thinking and activities. Some ideas on when to use #Gamification. (

eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

EI Design

I have grouped them as follows: Section 1: I list the trends that help learners learn and, more significantly, apply this learning to show better performance or the required behavioral change. eLearning Trends In 2019 – Section 1: The Trends That Help Learners Learn And Apply This Learning To Show Better Performance Or Behavioral Change. Many existing LMS players are already offering the LXP option as an add-on. Innovation Solutions

50 suggestions for implementing 70-20-10

Jay Cross

Players throughout the corporate ecosystem need to be operating on the same wave-length. Learning expert Robert Brinkerhoff figures only about 15 percent of formal training lessons change behavior. 702010 Informal Learning Management Innovation Meta-Learning Things should be as simple as possible, but no simpler. implementing 70-20-10 is not simple. Sharing 50 suggestions on putting 70-20-10 to work has consumed five posts spread over two months. Today the series is complete.

What It Takes To Become A Top eLearning Content Development Company

Adobe Captivate

Enable performance improvement or the desired behavioral change. At EI Design, Solution Architecting defines the framework required to implement innovative Learning and Performance Support solutions to meet the business goals of our customers. Leverage on innovation and exploration of new ideas. Ongoing research by our Innovation and Exploration team that scans the global knowledge scape specifically for: New authoring tools.

Gamify Your Learning Experience For Better Employee Engagement & Workplace Efficiency


Focusing more on varied learning behavioral patterns that cater to the customized needs of new-age learners. ? While implementing an effective e-learning plan, it is crucial to think about the business objectives, learning behaviors and the target audience. For this, an effective gamification network is designed to aid organizations encourage a specific behavior that boosts learner collaboration and engagement. Focusing on the target behavior.

What Games Can Teach Us about “Communicating” with Learners

Kapp Notes

Recently I came across the paper “ Learning from Games: HCI Design Innovation in Entertainment Software &# from the folks at The Interaction Lab at the University of Saskatchewan in Canada. Calm Messaging –Games tend to provide information and messages to players in an unobtrusive manner that doesn’t require the player to dismiss, acknowledge or click on them. Learning from Games: HCI Design Innovations in Entertainment Software.

Enterprise Gaming – Once an Opportunity, now a Trend


And as a leading player in this category, our advice to new entrants is to stay true to course, understand that the market is huge and that innovation is the key. Mobility as a trend forced a change in behavior, technology, content creation and consumption patterns across all strata of business. Countless times, behaviors and constructs learnt in gaming had been translated by us to address real-world problems with excellent results. For New Players.

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L&D Teams: 5 Core Features of Successful Learning & Development


Most successful businesses have their own secret sauce made up of a variety of must-have ingredients—a dash of momentum, a generous helping of insight, and all the right key players folded in at exactly the right time. No one can really tell you the exact recipe for organizational success.

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Beyond Skills: The Rise of the Capability Academy


As digital transformation becomes standard, innovation is more critical for growth than ever. The result has been a shift from gathering and developing individual skills to cultivating capabilities that enable organizations to create, innovate, and adapt to the future.

Executive’s guide to developing change agility in your organization

CLO Magazine

A team player. Empowering them to continuously innovate. Be specific with five solutions, because at first solutions may flow easily, but by the fifth you need to really stretch the innovation muscle. and then stay alert for these negative behaviors.

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Subject Matter Expert (SME): How to Work With One


And if they’re the ultimate SME, they’ve probably contributed to the knowledge base about their subject—possibly even inventing or discovering new technology or innovations. Could you create an eLearning program without the help of a subject matter expert? Yes, you could.

The ongoing work of learning standards


As Stephen Johnson tells us, in his book Where Good Ideas Come From , the openness of standards fosters innovation. . You could use any of the many authoring tools, such as Authorware, but you needed an appropriate player. With the advent of Flash, many authoring tools started creating output that could be played by the Flash player, which meant you didn’t need special software to use the courses (if your IT org would support you having it).

Mobile Learning – A Catalyst To Enhance Banking Salesforce Performance


The incredible pace of evolution in mobile technology and changing customer behavior have a tremendous impact on how customers leverage banking services. With easy access to personalized mobile devices, organizational salesforce act as smart players who communicate and embrace digital evolution of customers across the globe. Regular transformations and innovations have marked a great advantage using digital platform, especially mobile learning.

Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The panel consisted of Moderator Ethan Mollick (Wharton) who described some interesting work he has been doing related to a player’s sense of choice. Sebastian indicated that one of the problems with gamification research is that we have seen implementation study vs implementation studies on gamification and found that if you give people feedback on their behavior in a structured manner, it can impact people’s behavior.

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Curated Insights: How will Pokemon GO influence workplace learning?


Koreen points out a variety of continued innovations that must take place before this type of technology can be applied meaningfully in the workplace. The app is designed to leverage familiar user behaviors, such as GPS navigation and simple game mechanics. This further bolsters ease of adoption and is likely a big reason player activity surged from the day the app launched.

Somewhere Over the Rainbow – Reflecting on Learning 2016


Rather, we should branch out to related fields and find new routes to innovation. To quickly and effectively improve our workplace learning practices, we should leverage existing ideas that have successfully changed behavior and yielded results. As Karl noted, players never beat the game in the first try. The Axonify team joined 1,600 learning and performance professionals earlier this week at the Walt Disney World Resort in Orlando, Florida for Learning 2016.

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Using Gamification for Human Resources

Origin Learning

TCS has revamped its team player quotient by encouraging its employees to be a part of Massively Multiplayer Online Role Playing Games (MMORPG) which integrates real-life game environments with network features to create virtual teams and work environments thereby encouraging harmonious role-playing among its users and also decreasing the dreariness of solo-training and solo-project management. Yes, you read that right!

The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Training Industry, the leading research and information resource for corporate learning leaders, prepares the Training Industry Top 20 and Training Industry Watch List reports on critical sectors of the training marketplace to better inform professionals about the best and most innovative providers of training services and technologies. Innovativeness of offerings. We’ve seen a 418% growth in players on the The Training Arcade ® platform versus last year.

Correlation Without Causation

The Performance Improvement Blog

The problem is that executives, like all human beings, are wired to see causal relationships between behaviors and events that happen at approximately the same time. He summarizes behavioral research that was reported to him by Kevin Lewis, a social science writer. In these brief summaries Brooks implies causal relationships between behaviors and events. Maybe when sports teams are winning, players are more likely to touch each other in the excitement of the moment.

Beyond Skills: The Rise of the Capability Academy


As digital transformation becomes standard, innovation is more critical for growth than ever. The result has been a shift from gathering and developing individual skills to cultivating capabilities that enable organizations to create, innovate, and adapt to the future.

Can personality traits be learned?


Matilda is an A-player salesperson in her organization. For years, psychology has grappled with whether human behavior is determined by genetic or environmental factors. Others say that our behavior is a matter of habit developed by our experience and observation throughout life.

6 Must-Read Learning Game Design Books

Knowledge Guru

Rather than teach people how to superficially slap some game elements onto some boring activities, author Yu-Kai Chou takes the reader on a journey that teaches us to uncover why people have different motivations for different behaviors. In this book, Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players.

eLearning Trends To Watch Out For In 2022

Tesseract Learning

Organizations are now leveraging LXPs to get real-time data on the learner behaviors, preferences, and needs they can use to tailor better learning experiences. Machine learning allows the creation of new algorithms that can predict user behavior.