Digital Instructional Media Design 101- The Design Of Interaction
Upside Learning
OCTOBER 21, 2010
Last month our ID team got their feet wet with the learning campaigns in the Age of Empires II – Age of Kings. I’d recommended that all IDs play the game for a few hours to understand how different ‘gamey’ elements are from the conventional ‘interaction’ we use in conventional courseware. It was quite amazing to see Furrowed brows, a disinclination for conversation, intolerance for interruptions, and a general reluctance to stop playing at the end of the day; they were engrossed in the game-play
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