2014

Time Estimates for E-Learning Development

Experiencing eLearning

One skill I’m constantly trying to improve is estimating how long it will take to complete a project. Because I work for myself, I have to create good estimates. If I don’t, I either bid low and lose money or bid high and lose a project.

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

G-Cube

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles.

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Top 100 Tools for Learning 2014 is ready

Jane Hart

I spent the weekend compiling this year’s Top 100 Tools List, updating the website and producing a slideset that I have uploaded to Slideshare and embedded below.

Tools 285

22 Free e-Learning and Graphic Design Resources

Dashe & Thomson

Everyone loves a freebie. The problem with many free resource sites is that you are often inundated with so much unusable garbage that it’s hard not to feel like you are wasting your time.

Digital Learning Tips and Tricks from Neuroscience

Speaker: Margie Meacham, Chief Freedom Officer, Learningtogo

Join "Brain Lady" Margie Meacham for a quick-paced review of the latest tips and tricks as revealed by neuroscience. Learn how the brain works - and, in doing so, discover how to make your training stand out amidst the daily clutter of the online experience.

I can’t use Facebook

E-Learning Provocateur

This one goes out to all the L&D folk who are wary of the “I haven’t been trained” excuse. informal learning motivation attitude autodidacticism autodidactism cartoon excuse Facebook funny humor humour learning pull self-directed learning teaching training

More Trending

Heutagogy, Self-Directed Learning and Complex Work

ID Reflections

Pedagogy had always established an unequal relation between the teacher and the taught. Andragogy stepped in to rectify this and foster awareness about how adults learned. However, the premise was that there was someone doing the "teaching" so to speak.

Research Study: Learner Engagement-Call For Participation

InSync Training

Think about the last time you were a student in any type of instructional delivery. Were you engaged in the experience? Quantifying ''engagement'' is something that all training professionals struggle with.

Study 283

Rethinking Design: Curriculum

Clark Quinn

In addition to yesterday’s post about pedagogy , I also mentioned the need to get deeper on curriculum as well. The notion is that we need to redefine curriculum as a way to get away from a content base, and start moving to an activity base.

Design 280

What a MOOC Is and What It Isn’t

Your Training Edge

Massive open online courses (MOOCs) are the education and training story of this decade (at least so far).

ILT 279

Top E-Learning Software - Recommendations and Pricing

Zero in on the best E-Learning software for your company. Get expert recommendations and pricing comparisons based on your specific needs.

Learning is Behaviour Change: why is it often so hard to help it happen?

Performance Learning Productivity

A fascinating article recently published on the Fast Company blog should be required reading for all learning and talent professionals as well as for leaders and managers.

Help 280

Voice Over Script Review Checklist

Experiencing eLearning

I’ve written several posts with tips on how to write voice over scripts. This review checklist summarizes all of the tips from the previous three posts into a single Word document you can download and use yourself. Voice Over Script Review Checklist.

Voice 467

3 ways of creating video-based online learning: An e-learning perspective

G-Cube

It is a well-known and accepted fact that videos improve the effectiveness of online learning.

5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught.

Employee Training Playbook by Lessonly

Strengthen new employees and develop existing teams with Lessonly’s Employee Training Playbook.

5 Brain Facts That Influence How People Learn

Dashe & Thomson

If you want to create powerful learning experiences, it’s very helpful to get an understanding of how the brain works. While technology changes at an incredible rate, the brain evolves slowly.

Brain 286

Digital Badges for Educational Achievement

Web Courseworks

Is Your Organization Ready? Learning today happens everywhere, not just in the classroom. But it’s often difficult to get recognition for skills and achievements that happen outside of school.

9 Common ELearning Design Mistakes

LearnDash

Nobody is perfect, and neither is elearning. With every implementation that I have been a part of, there have been some lessons learned. I don’t see this as a bad thing, but rather just another reason why the elearning industry is so great.

Design 280

The Best of Breed Learning Tools 2014

Jane Hart

As readers of this blog will know, I released the Top 100 Tools for Learning 2014 list on Monday 22 September – a list that I compiled from the votes of over 1,000 learning professionals worldwide. But I am constantly being asked questions like “What is the best blogging tool?”

Tools 269

View from the Learner's Perspective: ROI and the Triple Bottom Line of Learning

Speaker: Lonna Jobson, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

Learners make an investment when they participate in learning initiatives - an investment that is often overlooked. Their schedules, priorities, and even their colleagues’ schedules are impacted. The Triple Bottom Line of Learning acknowledges the learner as a crucial stakeholder in the learning process. Join Miriam Taylor and Lonna Jobson of Inno-Versity as they continue in this series by looking at eLearning from the learner's perspective!

The Pedagogy of Learning Design: Creating Learning Communities with Social Presence

InSync Training

This is the second post in a series of five titled The Pedagogy of Learning Design by Phylise H. Banner. To read the first in the series click here: The Pedagogy of Learning Design: A Translation of Pedagogies.

The Four Stages of Learning

Association eLearning

I recently had an interesting conversation about life and how life lessons occur in stages. We compared it to learning to ride a bike. It was so difficult to learn, yet now you find it so easy you’ve forgotten how you learned it in the first place.

The 3 Ms: MOOCs, Mobile, and Millennials

Your Training Edge

MOOCs, mobile, and Millennials—these three ideas often elicit some measure of discomfort in training and development departments, because while these three forces are greatly affecting businesses in general and workplace education in particular, they remain relatively poorly understood.

Mobile 268

Let’s get rid of the instructional designers!

E-Learning Provocateur

That’s the view of some user-oriented design proponents. It’s something I remembered while writing my last blog post about user-generated content.

Go Beyond with Compliance Training

Speaker: Justin Muscolino, Head of Compliance Training North America, GRC Solutions

There are few words that will make corporate learners tune you out more quickly than "compliance” or “mandatory." Justin Muscolino, Head of North America Compliance Training for GRC Solutions, believes that compliance training can be engaging, interesting, and yes, sometimes fun - and he has the experience to back up that claim. Let’s be part of a push to remove this psychological block and do what’s best for our organizations. Who's in?

Top Ten Tools for Learning 2014

Experiencing eLearning

Jane Hart is collecting her eighth annual list of top tools for learning. You can vote for your top tools until September 19, 2014. I haven’t done my list in a few years, but you can see my past lists from 2011 , 2009 , 2008 , and 2007.

Tools 446

Harnessing Learning Theories for the Mobile Platform: A m-learning perspective

G-Cube

With the growing utility of mobiles devices in our everyday lives, the Training & Learning industry is realizing that learners are spending a large chunk of their time on their smartphones or tablets. The increasing popularity of mobile-based learning is a direct output of this realization.

Theory 285

8 Ways to Develop an E-Learning Mindset

Origin Learning

E-Learning is the use of electronic media such as videos, audios, presentations and online content created using the effective use of technological tools in learning and teaching.

The Power of Chunking: How To Increase Learner Retention

Dashe & Thomson

In 1980, K. Anders Ericsson and his colleagues published a fascinating experiment. They took a student of average intelligence, memory capacity, and IQ and had an experimenter test the limits of his memory.

7 essential elements to building a proactive learning culture