2014

Time Estimates for E-Learning Development

Experiencing eLearning

One skill I’m constantly trying to improve is estimating how long it will take to complete a project. Because I work for myself, I have to create good estimates. If I don’t, I either bid low and lose money or bid high and lose a project.

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

G-Cube

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles.

Top 100 Tools for Learning 2014 is ready

Jane Hart

I spent the weekend compiling this year’s Top 100 Tools List, updating the website and producing a slideset that I have uploaded to Slideshare and embedded below.

Tools 285

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age.

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

Why Instructional Designers Should Draw

Dashe & Thomson

More Trending

I Believe in the Importance of a Personal Learning Network

Tom Spiglanin

When I started using Twitter for my professional growth and development, I didn’t realize that I was also starting to build my personal learning network. I simply found myself tweeting at a learning and development conference using its hashtag and others began connecting with me.

Heutagogy, Self-Directed Learning and Complex Work

ID Reflections

Pedagogy had always established an unequal relation between the teacher and the taught. Andragogy stepped in to rectify this and foster awareness about how adults learned. However, the premise was that there was someone doing the "teaching" so to speak.

What a MOOC Is and What It Isn’t

Your Training Edge

Massive open online courses (MOOCs) are the education and training story of this decade (at least so far).

ILT 279

Six Truths About Implementing a Learning Game that Gets Results

Knowledge Guru

I love games—but that does not mean I think a game is the appropriate option for every learning situation. I do not think it will always equal the most effective or efficient means of helping people learn.

Games 278

A New Segmentation Model for Customer Onboarding

A great customer onboarding program is a proactive and meaningful way to make a lasting impact on customer engagement, retention, and expansion. In this eBook, Skilljar will show you a new framework for building a customer onboarding program, including how to segment users and drive long-term value and retention through education.

Learning is Behaviour Change: why is it often so hard to help it happen?

Performance Learning Productivity

A fascinating article recently published on the Fast Company blog should be required reading for all learning and talent professionals as well as for leaders and managers.

Help 280

Voice Over Script Review Checklist

Experiencing eLearning

I’ve written several posts with tips on how to write voice over scripts. This review checklist summarizes all of the tips from the previous three posts into a single Word document you can download and use yourself. Voice Over Script Review Checklist.

Voice 455

3 ways of creating video-based online learning: An e-learning perspective

G-Cube

It is a well-known and accepted fact that videos improve the effectiveness of online learning.

The Best of Breed Learning Tools 2014

Jane Hart

As readers of this blog will know, I released the Top 100 Tools for Learning 2014 list on Monday 22 September – a list that I compiled from the votes of over 1,000 learning professionals worldwide. But I am constantly being asked questions like “What is the best blogging tool?”

Tools 281

Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

My Adventure at Lynda.com

Kapp Notes

Last week I had a chance to visit Lynda.com and work as an author creating a course for Lynda.com. It was a great adventure and I had a lot of fun. So here is the story of my five days at Lynda.com. Office plate outside of the “green room.” ” My home for a week. Before the Trip.

Camera 280

22 Free e-Learning and Graphic Design Resources

Dashe & Thomson

Everyone loves a freebie. The problem with many free resource sites is that you are often inundated with so much unusable garbage that it’s hard not to feel like you are wasting your time.

5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught.

Coming Soon: The Accidental Instructional Designer (The Book!)

Learning Visions

Hey, guess what? I accidentally wrote a book! I know, crazy, right? The Accidental Instructional Designer: Learning Design for the Digital Age : a thrilling tale of what happened when one young woman (that''s me) woke up one day to find that she was an e-learning instructional designer.

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

Digital Badges for Educational Achievement

Web Courseworks

Is Your Organization Ready? Learning today happens everywhere, not just in the classroom. But it’s often difficult to get recognition for skills and achievements that happen outside of school.

The 3 Ms: MOOCs, Mobile, and Millennials

Your Training Edge

MOOCs, mobile, and Millennials—these three ideas often elicit some measure of discomfort in training and development departments, because while these three forces are greatly affecting businesses in general and workplace education in particular, they remain relatively poorly understood.

Mobile 268

Let’s get rid of the instructional designers!

E-Learning Provocateur

That’s the view of some user-oriented design proponents. It’s something I remembered while writing my last blog post about user-generated content.

The Four Stages of Learning

Association eLearning

I recently had an interesting conversation about life and how life lessons occur in stages. We compared it to learning to ride a bike. It was so difficult to learn, yet now you find it so easy you’ve forgotten how you learned it in the first place.

Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.

Top Ten Tools for Learning 2014

Experiencing eLearning

Jane Hart is collecting her eighth annual list of top tools for learning. You can vote for your top tools until September 19, 2014. I haven’t done my list in a few years, but you can see my past lists from 2011 , 2009 , 2008 , and 2007.

Tools 431

Harnessing Learning Theories for the Mobile Platform: A m-learning perspective

G-Cube

With the growing utility of mobiles devices in our everyday lives, the Training & Learning industry is realizing that learners are spending a large chunk of their time on their smartphones or tablets. The increasing popularity of mobile-based learning is a direct output of this realization.

Theory 285

The Modern Workplace Learning Landscape: more than telling people what to learn

Jane Hart

I was recently asked to summarise my thoughts on the evolving modern workplace learning landscape and L&D’s role in it. So here it is Although people learn in many different ways, L&D has for a long time concentrated its attention on creating, delivering and managing courses.

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital.

Monetizing Customer Education: Free, Fee, and Everything In Between

Some of the best customer education programs monetize customer training to help offset program costs, fuel new initiatives, and enable additional investment in your programs. In this webinar, Skilljar will discuss the free-to-fee continuum and share best practices for developing a pricing and packaging strategy for your education offers.