2014

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

G-Cube

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles.

Six Ways Innovation is Stifled in the Learning Field

Kapp Notes

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models. We all have been through a traditional learning model at early, impressionable age.

Why Instructional Designers Should Draw

Dashe & Thomson

I can’t use Facebook

E-Learning Provocateur

This one goes out to all the L&D folk who are wary of the “I haven’t been trained” excuse. informal learning motivation attitude autodidacticism autodidactism cartoon excuse Facebook funny humor humour learning pull self-directed learning teaching training

The Definitive Guide to Customer Education Metrics

As you build and scale your customer education program, the right data can help you identify patterns, make evidence-based decisions, and adapt strategy to meet business goals. In this eBook, Skilljar will share the data and metrics best practices that have helped their customers meet program goals and communicate business impact.

10 Unique Facts About Online Learners

LearnDash

Online courses are becoming so popular today that they are almost expected in any formal education curriculum. Classrooms are often supplemented by an online portion, while some universities promote exclusively their distance learning programs.

More Trending

Research Study: Learner Engagement-Call For Participation

InSync Training

Think about the last time you were a student in any type of instructional delivery. Were you engaged in the experience? Quantifying ''engagement'' is something that all training professionals struggle with.

Study 283

Heutagogy, Self-Directed Learning and Complex Work

ID Reflections

Pedagogy had always established an unequal relation between the teacher and the taught. Andragogy stepped in to rectify this and foster awareness about how adults learned. However, the premise was that there was someone doing the "teaching" so to speak.

Time Estimates for E-Learning Development

Experiencing eLearning

One skill I’m constantly trying to improve is estimating how long it will take to complete a project. Because I work for myself, I have to create good estimates. If I don’t, I either bid low and lose money or bid high and lose a project.

What a MOOC Is and What It Isn’t

Your Training Edge

Massive open online courses (MOOCs) are the education and training story of this decade (at least so far).

ILT 279

LMS Comparison: What Learning Solution is the Best Fit for Your Business?

Explore this detailed guide to see how traditional Learning Management Systems compare to an advanced online learning platform, and find out which type of solution is best suited to meet your learning program needs.

Six Truths About Implementing a Learning Game that Gets Results

Knowledge Guru

I love games—but that does not mean I think a game is the appropriate option for every learning situation. I do not think it will always equal the most effective or efficient means of helping people learn.

Games 278

3 ways of creating video-based online learning: An e-learning perspective

G-Cube

It is a well-known and accepted fact that videos improve the effectiveness of online learning.

My Adventure at Lynda.com

Kapp Notes

Last week I had a chance to visit Lynda.com and work as an author creating a course for Lynda.com. It was a great adventure and I had a lot of fun. So here is the story of my five days at Lynda.com. Office plate outside of the “green room.” ” My home for a week. Before the Trip.

Camera 280

22 Free e-Learning and Graphic Design Resources

Dashe & Thomson

Everyone loves a freebie. The problem with many free resource sites is that you are often inundated with so much unusable garbage that it’s hard not to feel like you are wasting your time.

Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

Learning is Behaviour Change: why is it often so hard to help it happen?

Performance Learning Productivity

A fascinating article recently published on the Fast Company blog should be required reading for all learning and talent professionals as well as for leaders and managers.

Help 280

ELearning Evolution The Past 10 Years

LearnDash

It is hard to believe that 2004 was a decade ago. ELearning was really starting to take-off at this point, especially given the overhaul of the former SCORM protocol that used to dominate elearning. As we all know, a lot can happen in a span of 10 years, especially in regards to technology.

5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught.

Coming Soon: The Accidental Instructional Designer (The Book!)

Learning Visions

Hey, guess what? I accidentally wrote a book! I know, crazy, right? The Accidental Instructional Designer: Learning Design for the Digital Age : a thrilling tale of what happened when one young woman (that''s me) woke up one day to find that she was an e-learning instructional designer.

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

The Pedagogy of Learning Design: Creating Learning Communities with Social Presence

InSync Training

This is the second post in a series of five titled The Pedagogy of Learning Design by Phylise H. Banner. To read the first in the series click here: The Pedagogy of Learning Design: A Translation of Pedagogies.

Voice Over Script Review Checklist

Experiencing eLearning

I’ve written several posts with tips on how to write voice over scripts. This review checklist summarizes all of the tips from the previous three posts into a single Word document you can download and use yourself. Voice Over Script Review Checklist.

Voice 277

Digital Badges for Educational Achievement

Web Courseworks

Is Your Organization Ready? Learning today happens everywhere, not just in the classroom. But it’s often difficult to get recognition for skills and achievements that happen outside of school.

The 3 Ms: MOOCs, Mobile, and Millennials

Your Training Edge

MOOCs, mobile, and Millennials—these three ideas often elicit some measure of discomfort in training and development departments, because while these three forces are greatly affecting businesses in general and workplace education in particular, they remain relatively poorly understood.

Mobile 268

Translating Customer Education Success into Business Impact

Speaker: Skilljar

A strong customer education program can have a huge impact across the business - from increasing customer satisfaction scores, reducing support ticket volume, improving product adoption, to driving lead generation and renewals. Keeping this in mind, how do you choose which initiatives to prioritize?

Harnessing Learning Theories for the Mobile Platform: A m-learning perspective

G-Cube

With the growing utility of mobiles devices in our everyday lives, the Training & Learning industry is realizing that learners are spending a large chunk of their time on their smartphones or tablets. The increasing popularity of mobile-based learning is a direct output of this realization.

Theory 285

Gamification is about Design, Not Technology

Kapp Notes

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital.

The Power of Chunking: How To Increase Learner Retention

Dashe & Thomson

In 1980, K. Anders Ericsson and his colleagues published a fascinating experiment. They took a student of average intelligence, memory capacity, and IQ and had an experimenter test the limits of his memory.

The Four Stages of Learning

Association eLearning

I recently had an interesting conversation about life and how life lessons occur in stages. We compared it to learning to ride a bike. It was so difficult to learn, yet now you find it so easy you’ve forgotten how you learned it in the first place.

State of the Front-Line Manager

It's no secret that front-line managers are essential to your organization's success. They form the base of your leadership development funnel and, most likely, account for over half of all your organization's leaders. Improving how front-line managers perform yields mouthwatering increases in how individual contributors perform.