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Tool of the month: interactive video

Joitske Hulsebosch eLearning

I co-organized a meetup about interactive video in the Netherlands. My own experience with interactive video had been adding questions to videos with the help of Zaption (which no longer exists) and Edpuzzle. However, the meetup opened up a whole new world of interactive video. What is interactive video?

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Toys, table-tops and the virtuous cycle of experiential learning

Saffron Interactive

Watching a toddler negotiate obstacles is fascinating, especially the ‘toy under the table’ scenario. Running full pelt, all the focus is on their favourite toy, not the height of the table … BANG! The new experiences that learners bring on their return should enrich their interactions with the course. Need I say more?

Toys 88
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eLBX Online Day 29 – Unique Ways to Create Interactivity in Storyline

eLearning Brothers

Senior Developer Bill Milstid joined us today for an eye-opening look at how you can take simple actions and variables in Storyline and create really unique interactivity. Bill’s first interactivity example showcased a very cool play on the Viewmaster toy.

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EdTech Apps: Powering K12 Play-Learning

Hurix Digital

Through adaptive algorithms and interactive features, K12 EdTech apps create an environment where learning is not a one-size-fits-all approach but a dynamic, personalized experience. By encouraging interaction and teamwork, K12 EdTech apps keep young minds engaged and motivated. through interactive learning games.

Toys 40
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Innovate in Publishing: Create Your Digital Magazine Today

Kitaboo

Digital magazines today are increasingly eclipsing traditional print media due to their dynamic features such as multimedia integration, interactive elements, enhanced accessibility, and more. Multimedia and Interactivity A digital publication provides a better user experience owing to the inclusion of multimedia and interactive features.

Digital 52
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Creating Effective ELearning For Kids

LearnDash

Have a look at the toys that are offered on the market today. The toys for a 12-year-old differ quite a bit than those designed for a six-year-old. They learn best by doing – through games and interaction (in some ways this applies to adults too). Don’t believe me? “For children 3-5 years old”). .

Toys 100
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LXD Strategy

Clark Quinn

In the continuing process of resolving what I want to do when I grow up (rest assured, not happening), I’ve been toying with a concept. Note that the integration can include classrooms, ambient content and interactivity, and more. And I’ve come up with the phrase: Learning Experience Design (LXD) Strategist.

Strategy 146