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Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. It is essential for any association learning management system (LMS). Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. Public social media vs. private association social learning?

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How Educational Games Support Self-Centered Learning

Hurix Digital

Additionally, students can determine their learning pace, ensuring that they grasp concepts thoroughly before moving on to more complex subjects. A second aspect of self-centered learning is the development of metacognitive skills. One crucial aspect of self-centered learning supported by educational video games is immediate feedback.

Games 52
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6 Killer Examples Of Gamification In eLearning

Adobe Captivate

The learner can experience “fun” during the game and still learn if the level of engagement is high. Better learning environment. Gamification in eLearning provides an effective, informal learning environment, and helps learners practice real life situations and challenges in a safe environment.

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From Kindergarten to Graduation: The Lifelong Impact of K-12 Learning Benefits

Hurix Digital

The K12 learning system refers to 12 years of basic education. It is a structured form of learning that starts at kindergarten and continues through grade 12. Customized Learning Experiences Accessible technology and AI tools enable students to personalize their K12 online learning experiences.

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From Good to Great: Enhancing Your Team’s Soft Skills for Success

Dynamic Pixel

Contrary to hard skills which are specific technical abilities related to a particular job or task, soft skills refer to the intangible qualities that cannot be measured or taught through traditional education. Teamwork is another critical soft skill that can lead to success in any organization.

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What Pokémon Go Means to the Learning Industry

Gyrus

.” Companies have been trying to figure out ways to use augmented reality for years, typically its most effective application has been allowing people to see where storefronts are located from a user’s frame of reference. So, how can this apply to the corporate learning environment? Gamification. User Engagement.

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

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