Remove Adoption Remove Augmented Reality Remove Content Remove Gamification
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Augmented Reality in Training – Should Organizations Adopt it?

Kitaboo

Augmented Reality has gained popularity post the introduction of the Pokémon Go game but the technology was introduced much before. Organizations are starting to realize the potential of Augmented Reality technology when integrated with other information. What is Augmented Reality? billion U.S.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? To give you an example of interactive learning with augmented reality, picture a textbook.

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The New eLearning Ecosystem in 2024: ChatGPT, Chatbots, and Beyond

Infopro Learning

These AI-driven tools are changing how we access information, engage with content, and interact with trainers. As the adoption of eLearning continues to grow, ChatGPT and chatbots are expected to become even more sophisticated and efficient in 2024. Gamification: Gamification is a potent tool in corporate eLearning.

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Video Training Content: Transform Your Training Material

Kitaboo

Automation and cloud-based solutions have become integral components of modern educational content creation. A prime example is the transformative impact of digital textbook platforms like KITABOO , which facilitate the seamless integration of video content into eBooks and digital learning programs. Table of Contents: I.

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Looking at the Role of AR & VR in the Publishing Industry

Hurix Digital

The way content is created, consumed, and interacted with has changed dramatically in recent years, largely due to technological advancements in the publishing industry. Two cutting-edge technologies revolutionizing publishing are augmented reality (AR) and virtual reality (VR). What is Virtual Reality in Publishing?

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Boost Employee Engagement and Safety Knowledge with Interactive eLearning

Hurix Digital

Table of Contents: Best Practices of Interactive eLearning for Safety Training Programs Nine Benefits of Interactive eLearning in Employee Engagement and Safety Training Takeaway Best Practices of Interactive eLearning for Safety Training Programs 40% of Fortune 500 organizations have adopted eLearning.