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Apple iPad Disappoints eLearning Industry

Upside Learning

I have great respect for Apple as an organization particularly because I use an iPhone and I think the iPhone has definitely become one of those game-changers in the smartphone world and by a large margin. While demonstrating our Innovation and new projects team’s work on Augmented Reality the iPad is useless without the electronic eye.

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Top 50 Mobile Learning Resources

Upside Learning

I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. If you’re considering mobile learning in any shape or form, I’d suggest you give these a browse. Apple Education. M-Learning Org. The Mobile Learner.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Now against the backdrop of such information, it is interesting to explore what role mobiles are playing in shaping up the workplace learning scenario. These trends with mobile learning are evidence to the fact that we are on the brink of a new era of learning – through the mobile device.

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Mobile App Trends for 2018

Origin Learning

The challenge is to ensure that the mobile experience is as good as the full-feature web-LMS experience. The future is ripe for organizations focused on building apps that integrate with any LMS and deliver a powerful learning experience with in-built analytics. Augmented Reality and Virtual Reality.

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Making Employee Onboarding an Immersive Experience with Mixed Reality

Origin Learning

Mixed Reality is a phrase used to describe technologies like Augmented Reality and Virtual Reality. Science fiction foresaw the use of an alternate reality and immersive technologies well before humankind actually developed such advanced technologies. The 80s saw the release of a movie titled ‘Tron’.

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eLearning: Interesting Weekly Finds #12

Upside Learning

Some studies help answer some of the questions now surrounding serious games-or games whose primary purpose is something other than entertainment, such as military training, education, physical therapy-and determine the relationship between the use of video games and learning as measured on standardized tests.

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Learning goes small, social, savvy

Origin Learning

The transitional phase of learning has altered the sphere of business and day-to-day lives. From the era of mainframes and large-heavy-loaded computers, the switch or the shift is to smart phones, tablets, ipads, Apple Watches and more! Throwing light on ‘What Exactly Is Mobile Learning?’, Gadgets galore.

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