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The Future of Reading: Augmented Reality Books

Kitaboo

In the last decade, technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) have redefined the education system. Augmented reality books have facilitated active participation in learners as opposed to the conventional teaching-listening method. Table of Contents I.

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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. In fact, gamification taps into the learner’s basic desires for status and achievement.

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5 Ways to Use Augmented Reality in the Classroom

LearnDash

But Augmented Reality (AR) is a much more accessible technology that educators can begin to implement more effectively in the classroom. Augmented Reality uses readily available mobile technology on a phone or tablet to provide additional information about the surrounding environment. Here are just a few.

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? Take your surroundings, mix them with a computer-generated environment, et voilà! Safety Training.

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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

The retail industry is intrigued by the e-commerce trend of gamification. As a result of its exponential growth in popularity, gamification in retail has become a crucial marketing tool for businesses looking to increase customer loyalty and revenue. Table of Contents: What is Gamification in Retail? to reach USD 37.00

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Driving Healthcare L&D in 2023: Strategies for Success

Infopro Learning

The courses are typically interactive and feature videos, quizzes, and simulations to enhance engagement and learning. 2) Virtual Reality (VR) can simulate various scenarios healthcare employees may encounter, such as emergencies or complicated procedures. million by 2031.

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Custom eLearning Services: Your Key to Interactive and Immersive Learning Experiences

Brilliant Teams

Gamification for Engaged Learning Who said learning can’t be fun? Gamification integrates game elements into the learning process, fostering competition, collaboration, and motivation. Virtual Reality: A Gateway to Immersion Step into the future with virtual reality (VR) in custom eLearning.