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E-Learning Provocateur: Volume 1

E-Learning Provocateur

. • learning theory. • learning styles. • blended learning. • informal learning. • mobile learning. • cloud computing. • the future of e-learning. • pedagogy. • instructional design. • augmented reality. • virtual worlds.

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E-Learning Provocateur: Volume 1

E-Learning Provocateur

. • learning theory. • learning styles. • blended learning. • informal learning. • mobile learning. • cloud computing. • the future of e-learning. • pedagogy. • instructional design. • augmented reality. • virtual worlds.

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Learning Technologies 2010 – Recap

Upside Learning

What Cloud Computing means for Learning by Stuart Lauchlan. He talked about the benefits of cloud computing (cheaper, easier, more scalable) and some of the prominent successes (salesforce.com, Google, etc). The new smart devices for learning by Steve Wheeler. Distributed (cloud) Computing.

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ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Emerging technologies like the Tin Can/Experience API and software like Lectora® Express LMS – the Easy LMS allow us to paint a more authentic picture of how and when learning is happening through greater tracking of learning, including social and informal learning. What are the advantages of the cloud model?

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Moving Microlearning to the Cloud

Ed App

This is where cloud computing helps. Cloud computing as a solution manages, stores, and delivers different types of content – videos, texts, images, links, Web pages very effectively. The cloud has a personal vault for every learner which handles data storage, processing, and delivery on different devices.

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Top 9 e-Learning Predictions for 2014

Learnnovators

Learning Styles (Personalized & Adaptive). Mobile Learning. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Video-based Learning. Cloud Computing. Social Learning/Informal Learning. Programming Languages (HTML 5).

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Learning Styles (Personalized & Adaptive). Mobile Learning. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Video-based Learning. Cloud Computing. Social Learning/Informal Learning. Programming Languages (HTML 5).