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What is Enterprise Learning, and Why is it Important?

Hurix Digital

With the COVID-19 pandemic, several educational institutions and businesses switched to online platforms. The rapid growth of education technology solutions led to an extensive range of e-learning and enterprise training options. An enterprise approach to workforce learning prevents a passive approach to learning.

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The Academy LMS Features In Top 5 Learning Systems UK 2017

Growth Engineering

We’ve been recognised among the best of the best for online learning. This time, our Academy LMS has been included in the ‘ Top 5 Learning Systems in the UK 2017 ’ by industry expert Craig Weiss. Craig’s Top 5 Learning Systems list recognises the best learning management systems on the market today.

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Let’s talk Content & Courses with Don Spear, CEO, OpenSesame, Andrew Barnes,CEO, GO1, Laura Baldwin, President, O’Reilly Media

eLearning 24-7

Plays huge in the corporate market (inc. Andrew Barnes, CEO and Co-Founder of GO1, n aggregator of a couple hundred content/courses, from publishers, for the learning system space. The other top aggregator in the learning system space. Plays huge in the corporate market (inc. associations). associations).

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Don’t Believe the Hype. Learning Management Systems Are Alive and Well

CLO Magazine

LMSs, the undisputed Goliath of the corporate learning world, are having their lunch eaten by David,” she wrote. Learning leaders are embracing new platforms that are mobile-first, cloud based, drive voluntary learner engagement and incorporate advancements in cognitive science that map knowledge to how learners best acquire it.”.

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How QuoDeck enables enterprises to deliver game-based learning

QuoDeck

QuoDeck is a SaaS product catering to the enterprise learning market, using interactivity and games to engage enterprise learners and use that to capture data, which in turn gets used to improve the learner experience and effectiveness. The DIY platform is also enabled with big data tracking.

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E-Learning Today: High-Tech and High Touch

CLO Magazine

Later came the first computer-based training program, and toward the end of the 20th century, the introduction of the computer and internet set the stage for e-learning to manifest in a vibrant and voluminous market that now transforms along with technology. Don’t Be Fooled by the Shiny and New. Don’t Forget the Human Touch.

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Game-based Learning Market worth $29.7 billion by 2026 – Report by MarketsandMarkets™

QuoDeck

Game-based learnings, such as AR VR games, AI-based games, Location-based games, Assessment and Evaluation games, Training, Knowledge and Skill-based games, Language learning games create modules, assessments, quizzes for the subjects of math, physics, chemistry, etc. 3D animation is an automated real-time deep learning technique.

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