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PDG Expands Partnership Relationships with New SVP Position

PDG

She is tasked with growing PDG’s partner network, fostering alignment between key players, and guiding the company’s go-to-market strategy. “We ” About PDG Since 2002, PDG has been helping the world’s leading life science organizations reach new heights in sales performance.

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BLP Wins 2016 Horizon Awards for Knowledge Guru ‘Drive’ and Custom Mobile Learning Solution

Knowledge Guru

The prestigious competition has received over 10,000 entries from over 40 countries since its inception in 2002. Unlike many other reinforcement solutions, it is game-based and adaptive so players don’t get bored or over-burdened. Players are elected as mayor of TE Town and must build their town by completing a variety of mini-games.

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Why Gamification is a Natural Fit for Sales Training

Litmos

Originally coined in 2002 by programmer Nick Pelling , the term gamification became a buzzword a decade ago when companies began using it for marketing purposes, adding game elements to their products and websites to attract and retain customers. . The global gamification market is projected to grow by 30 percent between now and 2024.

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The Broken Dream – LXP

eLearning 24-7

When the LXP market made its official appearance it was supposed to be the game-changer, the learning changer that the learning system was waiting for, the much-needed ooomph to empower learning and create a new existing way to gain learning knowledge. What made it so different than anything else existing in the market at that moment?

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ReThinking MMORPGs

Kapp Notes

Will Wright was quoted in a post at New World Notes Will Wright on the Future of User-Generated Online Game Worlds (Circa 2002) as saying: The main limitations on the MMORPG market really seem to be self-imposed: Most developers can’t shake the fantasy/sci-fi mindset or conceive of an alternative way of playing.

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Taking gamification in training to the next level

Matrix

Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. Businesses have started loving gamification as much as players use games. All in all.

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eLearning Startups - New Wave Coming

Tony Karrer

When you look back at 2000-2002, companies getting VC funding were folks like Outstart, Hyperwave, Infocast, Element K, Pathlore, Vuepoint, Knowledge Impact. But a lot of what you see today is consolidation among players in these areas. The larger players become focused on bigger and bigger opportunities.

Vuepoint 101