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Best Workplace Augmented Reality Providers

Roundtable Learning

At Roundtable Learning, we believe in honesty and transparency when it comes to interacting with our current and potential customers. Year Founded : 2005. Custom, Web, and Database Development. Custom AR Filters and Lenses. Year Founded : 2009. We are pleased to answer this question for you. Specialties : .

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Resources from CSTD Webinar

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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1,000 Screencasts and Counting.

TechSmith Camtasia

His first episode went out on October 15, 2005 and the 1,000th episode went out on September 15, 2009. He mentioned to me that back in 2005, he was traveling to Toronto every month to tape two episodes each month on Call for Help with Leo Laporte. The podcast went live October 15, 2005. Simply amazing! Congrats Bill!

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Meet the Team: Holiday Edition

TalentLMS

That all changed in 2005, when uncle Jimmy spilled the beans by confessing that he didn’t find her desserts tasteful. By 2009, we all knew (including grandma) how much we hated her Christmas desserts and a weird custom was born. Natalie Petsali, Customer Success Manager. It was such a fascinating custom to see.

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How not to do social media

E-Learning Provocateur

The Football Federation of Australia (FFA) was born, and in 2005 the A-League kicked off. In 2009, customer Nick Getley liked the brand so much he created a Bubble O’ Bill page on Facebook that – at the time of writing – has 844,276 fans! Maybe it was a sign of things to come.

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The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

With the conception of Frequent Flier rewards, the power of game mechanics to engage customers was also realised. 2005 – The First Modern Gamification Platform. 2009 – Gamification: here, there and everywhere. 2009 saw the launch of Foursquare , an app allowing users to search for and discover new places.