Three Guidelines for Effectively Integrating Games in the Classroom
Kapp Notes
MARCH 19, 2015
The best learning outcomes from using a game in the classroom occur when a three step process is followed. Hays 2005 & Sitzmann, 2011). Wouter, 2013, Ke 2009, Hays,2005). Naval Air Warfare Center Training Systems Division (No 2005-004). Then the students play the game. Games need to include instructional support.
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