What an offline player means for your learning community


Well, we are getting towards this with an Offline Player for your LMS. An offline player, in the context of elearning, is a program which allows learners to download elearning content when they are connected to the internet, then complete the training later when disconnected. Read on and find out what an offline player could do for your employees. This is why we have developed the Paradiso Offline Player, so that learning isn’t dependent entirely on an internet connection.

The Most Common Digital Transformation Mistake


We saw that with the delayed adoption of EMV payments in the U.S., It’s important for leaders to think bigger picture,” says Tom Novak, Vice President and Chief Digital Officer at $5.2 Digital AdoptionDigital transformation is essential to the future of banking.


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The Top 14 eLearning Template Trends of 2014

eLearning Brothers

From our library, the 14 following eLearning template downloads caught our collective eyes with their staying power, quick adoption, widespread appeal, massive numbers of downloads, and just plain awesomeness. eLearning Player Skin Template. Elearning Player Skins are a different animal to create in each authoring tool, but we have made it a point to continually expand your options. The Edgy Player design, pictured above, was frequently downloaded in 2014.

Bending The Rules

Upside Learning

I clearly remember the ‘difficulty switches’ on the Atari, something I’d never seen before in the simple games we played on the Apple II at the time (can’t see those in the picture as they were at the back of the console). It is rare to see a game that does not allow the player to select a level of difficulty. Depending on the game, its environment and mechanics, various strategies are adopted to change difficulty. The players type they mention are: 1.

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Gamification of Learning and Training

Kapp Notes

An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training. The players must answer 10 questions, each of which involves a set of decisions. At the end, players see (anonymously) how their scores stack up. In 2006, Google created a game to help it tag pictures and photos on the web.

A Paycheck Away, Our Learning Game For Change, Was a Game Changer

Bottom-Line Performance

” The picture that emerges after playing is quite different. Lots of them, in fact, players left quite a pile: Participants wrote down their ideas and solutions while debriefing. Without further ado, let’s look at some of the central issues surrounding homelessness our players identified… and potential solutions. Ultimately… luck plays a much larger role in life than most players thought.

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This Week in MakingBetter: An Interview, ATD TechKnowledge & More


W304 – The Big Picture of Adaptive Learning (Wednesday, 2:45-3:45pm). How to Increase Learning Adoption (Wednesday, 4:15-5:15pm). Local Native’s first album, Gorilla Manor , has stayed on the record player this week, only to be interrupted by The Clash’s London Calling. It’s a packed week this week. ATD TechKnowledge. We’re pretty happy about getting back together with some of the gang this week at ATD TechKnowledge.

Standard Options Apply


We (as citizens of the world) generally need better responses to the tiny events that color the big picture. When we’re talking about xAPI, we must appreciate that there are already millions of dollars invested (in the value of people’s contributed thoughts, their time and actual capital) in development and adoption. I want to encourage it by keeping it as open as we can AND by making it possible for the best approaches, not just the best spin, to find adoption.

The Commoditization of AI


The adoption of cloud computing and a great improvement in algorithms have made access to massive computing power and data stacks a lot easier. AI enables the understanding of what is in a picture or photograph, and the commoditization of AI allowed for Deep Learning , which is used on a daily basis. This kind of recognition of people in pictures was once a novelty, but it is almost trivial to do now – Facebook has been doing it for a few years and so does Google Photos.

Is Your Elearning Design Responsive?

Origin Learning

If you, as an organization already are, or wish to adopt elearning for delivering training and learning material to your employees, responsive design is something you need to worry about, if you truly want your learners to stay engaged. An innovative way to use multiple screens simultaneously is in gaming: consider a game of scrabble where the board appears on a tablet kept in the middle and each of the two players has his own alphabet racks appearing on his smartphone.

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CLOs, global warming and the great opportunity

CLO Magazine

By re-thinking strategic and tactical approaches to culture change and promoting processes that further it, CLOs can be key players in helping meet Biden’s transformative objectives. This is not about adopting an MBA-like leadership system into the learning strategy.

5 Ways to Utilize E-Learning Games in Employee Training


The possibilities are endless and employees will most likely be familiar with the game rules making adoption easy. For instance, the game will display a picture, such as a work environment, without giving the player any hint as to what they need to remember. The player is then challenged to recall specific details about what they just saw during a series of questions testing memorization and retention. Follow Follow Follow.

Building a learning culture: How to manage stakeholders

Learning Pool

The picture is of training being a hermetically-sealed and self-perpetuating process. L&D should be a key player in that response. Learners are ignored if L&D adopts a top-down, dirigiste approach to the creation of training. .

Experience is the New Learning

Origin Learning

Technology adoption is happening today with a more focused approach. The thought of football brings to mind a picture of hard-fought tackles and swift moves that add to the competitive frenzy of the game. Be it a quarterback, a specialist or a player in any other role, the VR engagement helps in thorough planning and preparation by effectively using the visualization technique.

Achieving Competitive Advantage through Training

Enyota Learning

People aren’t necessarily born team players. The ongoing training program helps in creating an extensive picture by equipping employees with the skills needed to scale up. In conclusion, to achieve competitive advantage through training, you can choose from a wide array of training options such as corporate training workshops or adopt other training solutions such as e-learning, mobile-based learning, in-house L&D or video training.


Does gamification work in a corporate context?

Ed App

While well-thought incorporation of game mechanics in the workplace can result in happier employees, the opposite is also true: gaming elements that have no definitive goal will result in confused players.

The Secrets of Memory Savants, for Trainers


Most people learn by rote, but that’s only because they don’t know any other way, according to the blog: It’s difficult to imagine a professional basketball player who was never instructed in how to dribble or shoot. Instead of relying on stultifying and difficult brute memorization to shove new facts into our brains, the post goes on to recommend tricks adopted from those with freakishly good learning abilities. First he comes up with a picture for the definition of the word.

Measuring Effectiveness in Serious Games: What Works Best

Designing Digitally

Yes, having measurable standards in place, knowing who your target audience is, and focusing on observable behaviors all play a big role in the evaluation stage, but nothing will give you a clearer picture than engaging in the game yourself. By putting yourself in the shoes of your future game players, you will be able to adjust your objectives, expectations, and measures more accurately.

Why is a Social Learning platform important for business?


Organizations have been the first to recognize the benefits of adopting a social learning policy, as they are less bound by the need to stay true to conventional methods and are generally much more innovative. As these activities take place within the confines of the LMS they can be tracked and the data used to draw a more detailed and rounded picture of the learner and his or her progress.

10 Fun Training Topics

Ed App

High-performing teams are usually composed of employees who are team players as everyone has a shared sense of purpose and common goal. When you know how to break down the big picture into smaller and more manageable tasks, everything becomes feasible and easy to follow through.

Daily Bookmarks 06/19/2008

Experiencing eLearning

“The animation is a way of them developing the picture so they relate that to the writing, to what they hear, what they see, what they feel.&# Adopt and Adapt: Shaping Tech for the Classroom | Edutopia - Annotated. First, it helps to look at the typical process of technology adoption (keeping in mind, of course, that schools are not typical of anything.) ZaidLearn: University Learning = OCW + OER = FREE!

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9 Top eLearning Trends of 2017 from 49 Experts


This hurts established players who are freaking out trying to find new ways to reach customers. Generally spending so much time and energy on trends results in a focus on the minutiae rather than on the bigger picture. In my experience its the combination of lots of relevant and appropriate learning interventions that keep the bigger picture in mind which will lead to overall improved business performance and to a better equipped workforce.

ADDIE vs. ASSURE Instructional Design Models: Which Is Better For You?

Roundtable Learning

This model can flexibly meet project requirements if developers make use of each phase’s outcomes and keep the big picture in mind. . When deciding on methods and media, organizations should keep in mind how to adopt current learning materials into the desired format, who their learners are, and where they will learn from. . Narrow scope — Unlike a more big-picture model, the ASSURE model is regarded as having quite a narrow focus on a single lesson, topic, or module. .


Games and Learning

Moodle Journal

The feature comprises a collection of various plugins for the Moodle vle that include audio player, recording audio and video clips, draw pictures directly in real time. I was taking part in a webinar earlier last week, and the presenter mentioned the widespread adoption by both students and institutes of web 1 technology and yet when it came to web 2 such as Facebook and Twitter this seemed to be the domain principally of students.

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The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Can the video player be controlled by the keyboard? In a presentation at CSUN Assistive Technology Conference in 2018, Sean Kelly and Thomas Dinkel identified three key behaviors developers can adopt to ensure accessibility : First, validate the code. Formal accessibility training presents a complete picture. Inclusion and diversity are imperatives in today’s workplace.

New Providers of Data Collection and Analysis of Online Job Ads in Real-Time May be Helping Community Colleges Create Better Curricula

Training Industry

The quality and range of services available to analyze the real-time market are undergoing constant change, as new entrants, tools and systems are introduced,” Alstadt writes and then lists all the major players with notes on their capabilities. Plus, data producers have not consistently been able to not count duplicate job postings, meaning that overall the real-time labor market picture being painted is not accurate.

ATD Presentation – How to Develop World-Class E-Learning


So I was like to start this kind of presentation with the question about why we use e-learning because it is useful to have a quick refresher about why the organization wants to adopt it. ATD Presentation – How to Develop World-Class E-learning.

The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Can the video player be controlled by the keyboard? In a presentation at CSUN Assistive Technology Conference in 2018, Sean Kelly and Thomas Dinkel identified three key behaviors developers can adopt to ensure accessibility : First, validate the code. Formal training presents a complete picture. Inclusion and diversity are imperatives in today’s workplace.

Enterprise mLearning Predictions for 2011

mLearning Trends

After such an exciting and rewarding 2010, my predictions for the coming year seem broader and more varied given the fast changing dynamics of the marketplace and accelerated adoption of mobile learning by organizations of all sizes. This shift will be driven by a combination of factors including learner (and executive) demand, IT acceptance and infosec approval plus a movement towards the adoption of “bring your own device” use policies within the enterprise.

Gamification in E-Learning – Are you Game for it?


‘A picture is worth a thousand words’. 50% casual and 27% moderate to frequent players). Besides the above-given statistics, which give us a black and white picture on gamification being the need of the hour, there are a few other equally important reasons to incorporate gamification in e-learning. This quote holds quite a relevance because it is a commonly observed behavior that people tend to forget almost 90% of what they’ve read.

Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Successful deployment and adoption are likely to be much easier than you might expect. These features should be available within the system, even when a user is not directly consuming any learning content: Learner profiles, pictures and social media-style activity “walls” Ability to rank and review content (e.g. Social learning. It is essential for any association learning management system (LMS).

Building a Culture of Continuous Learning

Charles Jennings

They’re bit-players in a much larger world of organisational learning and performance. Then we need to adopt effective strategies to get us there. The Bigger Picture: Beyond Content-Centric Learning As we move beyond content-rich learning to exploit experience-rich learning in the workplace we need solid models and approaches that will help, and we need tools that will help us support a culture of continuous learning. Most people get it.

Augmented Reality and Design Thinking

ATD Learning Technologies

Along with virtual reality (VR), this new technology is already being adopted by various industries: One in three manufacturing companies will adopt combined AR and VR technologies by 2018. ClueKeeper serves as the glue, driving the story forward and allowing multiple players to solve different hunts at the same time. For example, a paper map can now come alive with pictures, sounds, and buttons.

The Mindset Shift Modern Leaders Get Right


Think of leadership in the context of a lever, yes a lever the a simple machine (pictured below): If I were to ask you which element of the lever represented a leader and which represented their team, what would you say (Effort, Arm, Fulcrum, and Load)? This view has caused an epidemic of leaders who micromanage; spend too much time being players instead of coaches; and is the primary reason why 60% of new managers fail every single year.

Webinar Q&A: Empowering Continuous Learning with the Experience API (xAPI)

Experience API

We are early in the adoption process and are developing processes for helping remind users to report their learning when not on cues.org. Users can benefit from a picture of the learning they have done over a given period. Whether Kirsty and her team can filter the relevant learning information from the pictures of cats remains to be seen, but it’s an interesting project to watch. Has the adoption of the Experience API met your expectation? adopters.

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So…How Do You Build eLearning For iPads?

Upside Learning

It easily creates books with pictures, videos, 3D and interactive objects using simple drag and drop functions and predesigned templates. And if HTML5 is key to delivering eLearning on the iPad, but unless your organisation is adopting the iPad as the ‘preferred’ device, HTML5 may not be the best option for developing your eLearning. A native app is software written for mobile devices for performing a specific task, e.g. a game, calendar, music player, etc.

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. a.k.a. How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets.

Augmented Reality and Design Thinking

ATD Learning Technologies

Along with virtual reality (VR), this new technology is already being adopted by various industries: One in three manufacturing companies will adopt combined AR and VR technologies by 2018. ClueKeeper serves as the glue, driving the story forward and allowing multiple players to solve different hunts at the same time. For example, a paper map can now come alive with pictures, sounds, and buttons.

47 books sales teams should have on their shelves


Packed with fascinating research and stories, you’ll fully understand the concepts and will be more likely to adopt them to suit your purposes. It’s one of the best books for sales representatives, whether for completely new players or seasoned pros. A must-have book for every sales professional who wants to see the bigger picture and to understand the world around them with big-data-driven eyes. He provides the bigger picture, and introduces how people make decisions.

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Google+ … Room for another social network?

CLO Magazine

Share pictures with your “Family” circle. If Google+ is able to gain user acceptance and adoption, then it can become a dominant player in the social networking realm. Google is renowned for its innovative and forward thinking. However, skeptics around the world question the potential of Google+ with the failure of Google Wave and competition from Facebook.