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5 technologies to promote creative learning

Learning with e's

Technology can provide some of those creative solutions. Here are just five ideas for using technology to support learning, while promoting creative thinking, and I''m sure that with a little thought you will be able to adapt them to your own subject area. Who is the mash up video aimed at (audience and purpose)?

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Python's got legs!

Learning with e's

If you're a computing teacher your ears will prick up at this. If you're familiar with Purple Mash , you'll notice some similarities. But unlike Purple Mash, which is aimed at the Primary education sector, Python In Pieces is designed for children at Key Stage 3 (students aged between 11-14 years). Python definitely has legs.

Mash-up 97
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Managing Learning?

Performance Learning Productivity

Of course external factors – such as other people (especially your manager and your team), technology, prevailing culture, general ‘environmental’ factors, and a range of different elements – can support, facilitate, encourage, and help your learning occur faster, better, with greater impact and so on. That’s down to you alone.

PKM 210
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Fun Meets Heart: Silly Presents And Treasured Holiday Traditions

Xyleme

They have embraced challenges, adapted to new technologies, and collaborated seamlessly to create innovative solutions. still not sure why my mother thought they were a good idea." She always means well, but ends up getting me something that looks like it came out of a small town boutique somewhere. Are you kidding?!

Xyleme 60
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Social Is Not An Option by Ben Betts

LearningGuild

As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. are appearing. The result: a very different way of learning.

Mash-up 79
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Semantic technologies and learning

Learning with e's

This is nicely facilitated by Social Web technologies (e.g. While today user-created multimedia content is a commodity in learning environments, we need to have pedagogical strategies to show how to make the best use of the available technologies. The January special issue of Interactive Learning Environments is out right now.

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3 Essential Themes for Mobile Learning Systems

Upside Learning

This is where the rubber meets the road, by dreaming up features we invent the mLearning systems future right here. technologies. By that I mean the inclusion of very basic semantic web technologies. Resourceful individuals in capable systems will start to deliver mash-up applications rather than learning content.

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