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Gamification trends for 2019

CHRP-INDIA

There are billions of reasons why organizations love gamification as much as gamers do. With the increase in the rate of retention, attention span constantly decreases; here is where gamification can act as a “magical wand” in all cases. Here are the booming gamification trends for this year. What really matters?

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How Will New Technologies Change E-Learning in 2019?

LearnDash

We’ve found new ways to use technology to engage learners, whether through gamification or blended learning. However, if it is going to start influencing online learning in 2019, we believe these are the top areas to keep an eye on. 2019 will be a big year for e-learning technology. The first is getting it to work.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

To predict where a word is headed in 2019, we used its slope. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

Gamification The global gamification market was estimated at USD 6.33 billion in 2019 and is expected to grow at a CAGR of 24.8% Gamification is playing a transformative role in shaping the future of CX, providing businesses with innovative ways to engage with their customers. to reach USD 37.00

Adobe 52
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Top 5 e-learning trends for 2019

Matrix

As the year is coming to a close, HR departments tend to focus less on learning and development and more on such lovely endeavors as office Holiday parties, team buildings and reward systems for loyal and efficient employees. Top 5 e-learning trends for 2019. Let’s just say 2019 will be a great year to be (and learn) online.

Trends 87
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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. The anticipated growth in the learning management system (LMS) market indicates a robust demand for online learning solutions that offer scalable, cost-effective programs and custom content development.

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Are Learning Experience Platforms the Next LMS?

LearnDash

Gamification, flipped classrooms, and other e-learning experiments. At least, this is what I think when I see gamification and flipped classrooms included in the criteria for a good LXP. AI, VR, and augmented reality experiences. AI, VR, and augmented reality experiences. As of 2019, no.

Platform 154