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Augmented Reality – What It Is, Isn’t, and Why You Need It in Your Training Arsenal

Coreaxis

Augmented reality (A/R). In the past several years there has been a lot of discussion on the use of enhanced reality in learning and development. Companies like Apple and Microsoft are betting on it to deliver unique user experiences and drive sales of their enhanced reality-compatible devices and apps.

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Making Employee Onboarding an Immersive Experience with Mixed Reality

Origin Learning

Mixed Reality is a phrase used to describe technologies like Augmented Reality and Virtual Reality. Science fiction foresaw the use of an alternate reality and immersive technologies well before humankind actually developed such advanced technologies. Microsoft Pulls Up a Surprise.

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Metaverse In E-Learning

Cognigix

Neal Stephenson coined the term “metaverse” in his sci-fi novel Snow Crash, in which he imagined lifelike avatars interacting with each other in realistic 3D buildings and other virtual reality environments. In January 2022, Google and Microsoft followed suit and announced investments in the metaverse. billion U.S.

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Future vision

Learning with e's

Augmented reality and smart glasses are the future, so it seems. It was a first attempt, a tentative stumble into a rich augmented world of information, entertainment and communication. It was a first attempt, a tentative stumble into a rich augmented world of information, entertainment and communication.

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Top 5 Challenges in Enterprise Mobile App Development and How to Overcome Them

Hurix Digital

Building a world-class enterprise mobile app is, however, not as simple as it seems. They can help enhance specific functions, such as sales, communication, marketing, financial analysis, and supply chain management, at scale by increasing the potential to make data-driven decisions. The scale of businesses may vary.

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Interview with 3D Pioneer Randy Hinrichs, CEO of 2b3d–Part One

Kapp Notes

The other day I had an opportunity to catch up with Randy Hinrichs and ask him a few questions about the state of 3D virtual world software and about his new book. Also, he has just finished a book about 3D virtual worlds that you should really check out. Augmented reality is part of the virtual world.

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10 eLearning gamification examples

Ed App

Everyone in the world has played some sort of game at some stage of their life. Games are a shared human experience and are essential to every culture in the world. When changes occur, organizations often rely on push communication channels such as email broadcasts and leadership cascading to inform employees.