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Online Academy Helps to Keep Lectures Where They Belong: Out of.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Online Academy Helps to Keep Lectures Where They Belong: Out of the Classroom by Jon on March 21, 2011 in Classroom Learning , Video , blended learning Where do the most innovate ideas in learning come from?

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Top 4 Common Challenges of Using Educational Video Games in the Classroom

Hurix Digital

Elders and educators have long known that incorporating game-like features for knowledge instruction is an effective teaching style. Games are engaging and fun, which can motivate students of virtually all ages. Today, gamification in learning is more popular than ever thanks to the continuous evolution of game-based learning.

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Game-Based Learning in Education: Best Practices for Integrating Games into K-12 Classroom Instruction

Hurix Digital

The 21 st century has seen a rise in game-based learning in education, thanks to encouraging results from classroom gamification. However, educators should be selective about the digital learning games they incorporate into their classrooms. Read on for the best practices for integrating game-based learning in education.

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Using Simple, Game-Based Interactions to Engage Online Learners

Raptivity

Games in any form are a source of fun, competition, motivation, and learning. Using games in online sessions can increase engagement levels significantly. There is a lot that learners can gain from games. Simple educational games can act as a great breather between long online lectures. Pizza Mania.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Different Types of Lecturers –Not all are Good–Which Inhabit Your Organization

Kapp Notes

People often like to compare game-based learning to lectures. While many people acknowledge different types of games for learning such as: matching games, first-person thinkers, platform games, games that require balancing resources, etc. lecturers to an inventor and then validated by direct observation.

Lecture 215
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Interactivity and the Flipped Classroom

Raptivity

Flipped Classroom, as defined by Wikipedia , is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. Lectures are created by the instructor(s) and posted online.

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