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The Future of eLearning: How Gamification is Changing the Game

Kalisa Young

Overall, gamification in e-learning has the potential to enhance student engagement and motivation, but it is important for educators to carefully consider its implementation and evaluate its effectiveness. Do you want to make learning more engaging and fun by bringing in real-world applications? Hey there, fellow learners!

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Gamification and Social Learning

Dashe & Thomson

Raise your hand if you played a game with someone in some shape or form during the pandemic. Playing games is a natural part of our lives, and it’s something we use not just to entertain ourselves but also to understand the world around us. Learn more words. Who is the better speller and knows more words? Who can run faster?

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eLearning Trends for 2018

Association eLearning

The ability to learn while doing, virtually, is promising for millennials. Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. Social Learning. Flexible LMS. The LMS is dead!

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Embracing Online Social Learning for Enhanced Engagement and Knowledge Sharing

Lambda Solutions

Explore the transition from traditional classroom learning to online social learning, and how it can boost engagement and collaboration within your team. In this blog, we will delve into the benefits and strategies for implementing effective online social learning experiences.

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Sorry, Games and Gamification are Not Magic

Kapp Notes

There is no magical learning formula, no red pill that makes learning as easy as downloading knowledge into your brain painlessly and effortlessly. No, games and gamification are tools for learning, they are not magic. Games create learning when they are play tested, examined and carefully created.

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Win the Game With Two Great Gamification Webinars

eLearning Brothers

Gamification is huge in eLearning, so naturally, we want to help you become a gamification rockstar. We have two webinars coming up that focus on easy ways to incorporate gamification into your next eLearning development project. Get Ready for the Big Game(ification) with Storyline and The Game Agency.

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Making Learning Fun: Gamification

Origin Learning

In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. Now the question is, how to make learning fun? Gamification. But how exactly to integrate it into your learning function?