article thumbnail

Top 3 Questions to Ask Before Choosing eLearning for Your Association

Association eLearning

With increased internet bandwidth and advances in technology, quality online learning is now possible. In fact, according to a Department of Labor study focused on adult learners, “enrollment in courses delivered entirely online increased by nearly 250 percent in the three years from 2002 to 2005.”

article thumbnail

Networked noughties 2000-2002

Learning with e's

The speed at which these technologies have become a part of our every day experience is quite astonishing and it is exemplified in the noughties. In 2002 there was failure and success for digital TV. Tags: wikipedia social networking digital TV digital media Sky+ decade.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Are we taking into account the culture surrounding our students?

Kapp Notes

Historical periods are often named for the influence of technology on the period. The Stone Age, Bronze Age, Iron Age, Industrial Revolution and Information Age are all closely related to the influence of a particular technology or group of technologies had on livelihood, people and governments during that period in history.

Culture 177
article thumbnail

Definition: Metacognition

Kapp Notes

2002) Aplying cognitive strategies to instructional design. 2002, December). Tags: definition. Gunstone, R., & & Lewis, R. 2001) Students’ metacognitive development in an innovative second year chemical engineering course. Research in Science Education, 31(3), 313-335. Performnce Improvement Quarterly, 1, 33-45.

Cognitive 160
article thumbnail

Daily Bookmarks 07/01/2008

Experiencing eLearning

tags: FST , diversity , e-learning , teaching , communication , community. 2002 summary of research on how diversity affects online learning, focusing especially on Hispanics. tags: diversity , FST , instructionaldesign , e-learning , highered , digitaldivide , netgeneration , communication.

article thumbnail

Serendipitous revisiting

Clark Quinn

I talked about learning games from about 2002 on, and finally it went from ‘emerging technologies’ to mainstream in the program track around 2008. Tags: games mobile strategy. So the work I did laying out the appropriate elements for game design in 1998 were appropriate for a book in 2005.

Games 163
article thumbnail

Obesity Prevention Utilizing Internet Game-based Learning

Web Courseworks

My company, Web Courseworks, has assisted the Children’s Hospital of Wisconsin’s (CHW) efforts to teach healthy behaviors to children via eLearning since 2002. In this interview, he talks about the success of the www.bluekids.org program and how their Obesity Prevention program is “technology-based, teacher-driven and student-centered.”

Internet 174