Remove Adopt Remove Definition Remove Games Remove Technology
article thumbnail

Persuasive Technology Could Be Key to Gaining User Adoption

Dashe & Thomson

We know that user adoption is critical for major software implementations to be successful. There are dozens of case studies and reports that illustrate how it’s not enough to get the technology working. Now, a new discipline – Persuasive Technology – has come along to help both the training people and the change people.

Adoption 167
article thumbnail

Patient Safety Games: Identifying and Addressing Risks Through Interactive Scenarios

Hurix Digital

As a result, the healthcare fraternity is adopting innovations to improve the quality of medical training. Table of Contents: Patient Safety Education: Definition and Significance How Does Gamification in Education Make Patient Safety Training More Effective? Nothing can replace the hands-on experience in patient safety education.

Games 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo

Technology is making inroads in every aspect of our lives and education is no exception. The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. Related: Augmented Reality Technology – The Future of Education.

article thumbnail

The Advent of Edutainment: How Technology is Changing the Way We Learn

Learning Routes

As per a recent definition, edutainment is a type of entertainment that is intended to both teach and amuse. Over the period of time, many video games, toys, innovative websites, and youtube channels have been introduced based on this concept. It offers a variety of entertaining games for all ages across all disciplines.

article thumbnail

Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

article thumbnail

Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
article thumbnail

Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. Marc Prensky - Digital Game-Based Learning.

Games 280