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Proctoring in the digital e-Learning space: How AI can help?

Hurix Digital

Behavior analysis: AI can analyze the student’s behavior during the exam to detect suspicious activities, such as looking away from the screen or using another device. The functionality built currently helps in face recognition and behavior analysis. This can alert the proctor to intervene if necessary.

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DevLearn DDX 2020: Week 2 Recap

Experiencing eLearning

Realistically, we probably can’t get people to be intrinsically motivated via training, but we can potentially shift them to be more motivated to change their behavior. Julie talked about Susan Michie’s COM-B model for motivation and changing behavior. More information on that model is available on The Behavior Change Wheel.

DevLearn 309
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How One Instructional Designer Prepares Successful Videos (and You Can Too) with Lee Rodrigues

TechSmith Camtasia

There’s producing, editing, camera equipment, audio equipment, and then distributing the content to think about. He uses a number of tools and tactics to develop and evaluate blended learning solutions for measurable and improvable behaviors. Reading a script on camera. So I’m looking at the camera.

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ID & eLearning Links 4/7/20

Experiencing eLearning

Directly observing the behaviors of these folks gave me the insights I needed to tailor the solution. Position it near your camera to maintain eye contact. He connects my points about focusing on what learners need to do to his own experiences with a great example about the value of observing actual learners.

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8 Benefits of Creating Microlearning Videos Based on Social Learning Elements

Obsidian Learning

Social learning theory posits that we learn by observing others’ behavior and the consequences of that behavior. Then we think about, process, and imitate that behavior. We receive feedback which reinforces or diminishes our new behavior. Why use learning videos? Consistent. More affordable than ever.

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4 tactics to reflect and (re)charge into 2021

CLO Magazine

Exhausted colleagues will struggle to lean into new inclusive behaviors. Organizations offer up programs and learning journeys and engaging webinars, hoping that people will do something with the content, while not establishing the essential, supportive foundation necessary for any sustained learning and behavior change. Get moving.

Cognitive 116
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5 Reasons to Use Gamification in E-Learning

Origin Learning

are mostly behavioral in nature. Gamification allows learners to ‘learn’ these professionally important behaviors. Abstract concepts like good communication or interpersonal skills, team management, resource management, ability to handle critical incidents, etc. They cannot be taught, they can only be learnt with experience.