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Growth Mindset, AI, and More: ID Links 3/14/23

Experiencing eLearning

Branching scenarios Designing game-inspired narratives for learning Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning. For example, how would you make a version of the game UNO usable to DeafBlind players?

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Raptivity(Games Pack). Raptivity (Simulation Pack). Articulate Storyline. & Kim, Y. & Bailenson, J.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. Attend Tradeshows And Conferences. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead.

Trends 271
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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. Attend Tradeshows And Conferences. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead.

Trends 216
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Thinking about Gamification in Learning and Instruction

Kapp Notes

The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. Juul (2003) identified six elements which include rules, variable quantifiable outcome, player effort, valorization of the outcome, attachment of the player to the outcome, and negotiable consequences.

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Analysis of ASTD International Conference and Expo 2013

eLearning 24-7

It’s the yearly review of the ASTD International Conference and Expo. Well, this year’s show had all the fun and excitement you can expect in the biggest training conference event of the year. It is not like this is the first go around for our beloved association in having a conference and trade show. What the heck?

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