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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. Properly d. Properly d.

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4 Phrases to Describe DevLearn 2016

Web Courseworks

As an inhabitant of both worlds, especially the planet vendor, my reflections will focus on the exhibit floor and what it says about eLearning trends. A few images below from the session: The 2016 DevLearn exhibit floor can be summarized in four phrases: Virtual reality for learning has arrived. The moodle LMS tipping point.

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Top 100 Learning Game Resources

Upside Learning

Digital games and learning gains (PDF), June 17, 2009. Learning in Immersive worlds: A review of game-based learning. The Art of Making Video Games- Kapp Notes, June 10, 2008. Aspects of Game- Based Learning. Digital Game Based Learning. Good Video Games and Good Learning. Lego Games.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Digital games and learning gains (PDF), June 17, 2009. Learning in Immersive worlds: A review of game-based learning. The Art of Making Video Games- Kapp Notes, June 10, 2008. Aspects of Game- Based Learning. Digital Game Based Learning. Good Video Games and Good Learning. Lego Games.

Games 280
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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

What challenges do you expect 2008 to bring for the virtual worlds industry? Funny Future of e-Learning Research Cross Posting Futures Games Gaming & Learning Government Hardware Industry informal learning Innovation Insanely Cool Content Job Leads Latest News Learning Learning 2005 Learning As Art Learning/Training Learning/Web 2.0

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by From the land of Huh?