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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

It is not uncommon for teams that work together to be distributed all over the world. The number of remote workers has increased by 140% since 2005 (1). These materials can be converted into virtual instructor led training, video lessons or into a mix of content using a blended learning strategy. Solution Highlights.

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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. Properly d.

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How to Lead in a Virtual World

CLO Magazine

The number of employees working virtually grew by 61 percent from 2005 to 2009, and this percentage is estimated to grow to 69 percent by 2016 — meaning an estimated 4.9 million people will be working virtually. The following is a list of things to consider when working or leading virtually.

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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Here is a video talking about Zombies, Run! Reference: Baylor, A.

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Best Workplace Augmented Reality Providers

Roundtable Learning

Year Founded : 2005. 180° and 360° Video Production. Commercial Video Production. Virtual Events and Digital Experiences. Headquartered in Poland, 4Experience provides custom AR/VR solutions and software development to help organizations solve real-world challenges. 360° Video Production. 360° Video.

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Presentation Resources and Notes from IMU Learning Webinar Series

Kapp Notes

The series is about “connecting inspiring and exceptional educators around the world to share their knowledge, best practices, experiences and wisdom to IMU and educators attending from around the world.” See more research at the Stanford Virtual Human Interaction Lab. August 24- 26, Cleveland, Ohio, USA.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here are the slides. Checkout Course Hero.