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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

Converting your training materials into an online learning format is one of the most effective and easy ways you can remove training barriers for your employees. It is not uncommon for teams that work together to be distributed all over the world. The number of remote workers has increased by 140% since 2005 (1).

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! The next blog posts will probably be devoted to virtual and augmented reality resources. (If Video games and the future of learning. Here is the recording and slideshare.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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#ASTDNY Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type. Reference: Baylor, A.

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