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Billboard Chart Toppers to Keynote the 2013 Lectora User.

Trivantis

Sample Courses. Examples of Lectora Titles. -->. Helpful Information. -->. Billboard Chart Toppers to Keynote the 2013 Lectora User Conference! Internet phenomenon, THE PIANO GUYS kick off day two of the 2013 Lectora® User Conference with “A Creative Moment with THE PIANO GUYS”. Sample Courses. Whitepapers.

Lectora 77
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Effective Interface Designs for eLearning

Association eLearning

For example, if you were presenting a workers’ compensation course to construction workers, is it really important to explain the history of the law? Continually ask yourself: if I were the target audience, would I need to know this information to achieve the learning objectives? . Here are a few Digitec samples of interface designs.

Design 180
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Saddle Up: We're Headed to San Antonio for the 2013 Lectora User.

Trivantis

Sample Courses. Examples of Lectora Titles. -->. Helpful Information. -->. Saddle Up: We’re Headed to San Antonio for the 2013 Lectora User Conference! The 2013 Lectora User Conference is now accepting proposals to present your greatest Lectora tips, tricks and successes in San Antonio. Self-Guided How-Tos. -->.

Lectora 61
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The Future of ePub: What Authors and Publishers Need to Know

Hurix Digital

Whether it’s embracing innovative storytelling formats or optimizing content for digital consumption, insights from the publishing industry can inform strategic decisions and drive success in the digital marketplace. By embracing the latest advancements, authors and publishers can maximize the reach and impact of their content.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

In two longitudinal samples of Japanese children and adolescents, pro-social game play predicted later increases in pro-social behavior. The first experiment demonstrated that playing the “Darfur is Dying” game and resulted in greater willingness to help the Darfurian people than reading a text conveying the same information.

Behavior 257
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Salespeople, Coaching and Gamification

Training Industry

Our most recent study, “Elements of a World Class Coaching Program,” conducted in late 2013, revealed that only 20 percent of respondents use gaming principles to motivate participation in sales coaching programs. However, each study contained a large enough sample to support the findings.

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New Book: Camtasia Studio 8 – The Definitive Guide

TechSmith Camtasia

Check out a sample from the book here. Simply leave a comment on this blog post with a link to your favorite screencast by Feb 28, 2013, 11:59 pm EST. When you post your comment, make sure you connect with Twitter, Facebook, Google + or Disqus so we can contact the winner. The book has no DRM and is cross platform as well.

Guide 110