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Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014. Gamification & Game-based Learning.

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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field.

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Learning Solutions 2014 Conference Takeaways

dVinci Interactive

I recently had an exciting opportunity to attend the 2014 Learning Solutions Conference in Orlando. Gamification –My first thought was “learning can’t always be gamified.” Gamification continues to be a buzz word sweeping the eLearning world, but it doesn’t have to mean you are transforming every training experience into a video game.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Gamification and Game-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014. Gamification & Game-based Learning.

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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

When it comes to game-based learning, 2014 is the year of theory moving into practice. An increasing number of organizations are planning initiatives to include games in their learning solutions. But if you’ve never designed a game before, or tried to include a game in your training, where do you begin?

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Trends in Learning: What’s Latest!

Origin Learning

Combining Open Source and commercially supported word, the “no vendor lock” LMSs are round the corner where, under a commercial license and support, the vendor opens the code for the client, which paves way for greater flexibility and continuity for the organizations using them. 4. Gamification.

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2014 Authoring Tools – State of Affairs

eLearning 24-7

Collaboration – How much longer are AT vendors going to push this out as “new”? Lots of Templates – No longer satisfied with ten, now many vendors are offering extensive list of templates. HTML5 output – Any vendor that doesn’t add HTMl5 output should be green with envy. Right now, not amazed.