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eLearning Glossary 2017 Edition

Association eLearning

AR (Augmented Reality)- Augmented reality is the integration of digital information with the user’s environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.

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Virtual Reality and Micro Learning: Ready. Set. Engage. - Tip #145

Vignettes Learning

Enhance the real world though Augmented Reality Augmented Reality (AR) takes the real world and enhances it by adding to or augmenting the current environment. This is just the tip of the iceberg. They have created a new ARKit that allows developers to create AR apps for the iPhone.

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eLearning: A Bit of Inspiration

The Logical Blog by IconLogic

SnapGuide is currently available for the iPhone only.  Not only is this an exciting development for Augmented Reality in general, but the possibilities as they apply to eLearning and mLearning are pretty exciting. Google's Project Glass. You have probably had your fill of news on  Google's Project Glass. Not

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How iPhone Apps Fit Into Online Training

Mindflash

An augmented reality application could allow the construction worker to point his or her phone at the device and see a display of safety features overlaid on the device. A sales representative might use mobile learning to review how to pronounce scientific and medical terms. Mobile learning is even useful for people sitting at desks.

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Top 5 Performance Support Apps for Learning Designers

Learnnovators

for both iPhones and Android phones. This app supports only iPhones and iPads and is available on the App Store for $4.99. Kineo E-Learning Top Tips’ App. The Kineo E-Learning Top Tips app (from Kineo Ltd.) The Kineo e-Learning Top Tips app is available for free download on the App Store. DesignJot’ App.

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5 Tips for Planning 2019 Compliance Training

Interactive Services

From virtual reality (VR) and augmented reality (AR) to machine learning to a focus on user experience (UX) design and user-generated content, there is no limit to how organizations can meet their clients’ needs through unique and diverse media. Media will get richer.

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18 Top Learning, Technology & Media Links: Weekly Digest – 11

Upside Learning

Technologies like 4G and LTE, Near Field Communication (NFC), barcodes and augmented reality will see increasing amounts of hype in 2011, and the use of mobile/social/location combinations will soar, the report says. Has the pixel to print tipping point been reached? Know how the statistics stand today.