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The (Post) Cognitive Perspective

Clark Quinn

I’m deeply steeped in the cognitive sciences, owing to a Ph.D. in cognitive psych. Fortuitively, this was at the time my advisor was creating the cognitive science program (and more). Yet I also have a fair bit of empirical evidence that taking a cognitive perspective accomplishes things that are hard to do in other ways.

Cognitive 286
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Exploring History Through Games: Interactive Learning Experiences for K12 Students

Hurix Digital

Technologies like AI have transformed fields such as medicine, research, and higher education. Advocates of gamification argue that it enhances cognitive abilities, boosting knowledge retention by approximately 40%. Particularly in theoretical subjects such as history, game-based learning has pushed for quite a few improvements.

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2024 Trends We’d Like to See

Upside Learning

In particular, their cognitive affordances, what they do that you can’t do in other ways. It had enough cognitive and technological overhead that if you didn’t inherently need those two things, there were better ways. For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations.

Trends 147
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2024 Learning and Development Trends We’d Like to See

Upside Learning

In particular, their cognitive affordances, what they do that you can’t do in other ways. It had enough cognitive and technological overhead that if you didn’t inherently need those two things, there were better ways. For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations.

Trends 130
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Is your VLE cognitive?

Moodle Journal

On another virtual learning front, I have been enjoying some success with my work in virtual worlds. My project Only Rocket Science was designed for my Level 4 and 5 students, and used the affordances of a virtual world to deliver a situated learning experience.

Cognitive 100
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The Impact of Game-Based Learning Solutions on Critical Thinking

Magic EdTech

There is a common conception that playing video games can lead to extreme behavior or game addiction. This is because games have a tendency to raise a child’s engagement levels, causing them to become absorbed in the game mechanics. You cannot possibly learn everything with chalk and talk in the modern world.

Games 98
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Online Game-Based Learning in EdTech: A Smart Investment for Institutions

Hurix Digital

Today, game-based learning in a classroom is a game-changer with the myriad ways it helps students learn and apply different concepts in various contexts across generations. Let’s dig deeper and answer questions like: What is online game-based learning? What is an example of game-based learning in education?

Games 52