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3 Basic Forms of Effective eLearning Activities

eFront

In any eLearning program, an activity or a group of activities are necessary to provoke learning experiences. When created the right way, learning activities can help users conquer challenging learning objectives. How do we enhance these learning experiences for the learner? Field trips.

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Designing eLearning using Anderson's Revised Bloom's Taxonomy

BrainCert

Its six cognitive levels of learning, ranging from knowledge to evaluation, have been integrated into conventional educational design for several decades. Building upon the original Bloom's Taxonomy, this revised version provides a more contemporary and comprehensive view of the cognitive processes involved in learning.

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Top 4 Tips For Adult Learning Theory You Need To Know

Roundtable Learning

You may be asking yourself, “How do adults learn best?”. This article will define adult learning theory, provide four tips to help your organization engage your learners, and explore three examples of it’s application in training. What Is Adult Learning Theory? 4 Tips For Teaching Adults.

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Gamification In eLearning: 4 Awesome Examples Of Gamification In eLearning

Folio3

Example Number 1 – Pitting Learners Against Other Learners Through Timed Quizzes The Open University gamification quiz provides insightful information for the study of face recognition, but a few straightforward features give the impression that it is a game to the user. It can also make learning more fun and enjoyable for learners.

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Interactive elearning: everything you need to know

Elucidat

Ultimately, you can create interactive elearning that’s fun, and provides a rewarding experience to your employees. Enhanced collaboration Interactive elearning can also improve collaboration and teamwork among learners. Flexibility One of the biggest advantages of interactive elearning is its flexibility.

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8 Common Gamification Mistakes To Avoid

TalentLMS

In this article, I’ll share 8 gamification mistakes to avoid when developing gamified eLearning experiences. Effective gamification requires careful research and clear learning objectives. The learning objectives are the heart of your eLearning course. Missing Out On Social Learning Opportunities.

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Pros And Cons Of Corporate eLearning

Roundtable Learning

eLearning is the delivery of training materials through electronic and digital resources. eLearning programs are typically developed for a desktop, mobile device, or tablet and range between 5-20 minutes long per module. . eLearning modules are either custom or off-the-shelf. eLearning can be facilitated anywhere.