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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. NCAA tournament pools are a form of gamification. The game of basketball is, obviously, a game. Want to design your own learning game?

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Gamification vs. Serious Games–What’s the Difference?”

Kapp Notes

Interesting comment the other day, Dianne asked: Just curious if you make a distinction between gamification and serious games. (I There does seem to be some type of distinction between gamification and serious games. Although serious games can be entertaining, their main purpose is to train, investigate, or advertise.

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Advantages of Gamification and Serious Games in Employee Training

Hurix Digital

Nonetheless, gamification and serious games have become instrumental for acquiring new skills at the workplace. Games have evolved to become powerful tools in a trainer’s arsenal. This post explores the benefits of gamification in employee training and why it is not just a passing trend. Games normalize constant feedback.

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How Games & Gamification Can Help Align Processes and Procedures

Knowledge Guru

In an article on process training I wrote for our BLP Lessons on Learning blog, I shared that 41% of respondents to our 2014 Learning and Remembering Survey listed policies, process, and procedures as the primary type of knowledge employees must know on the job. How can games and gamification help align processes and procedures?

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Designing eLearning Games Using Interactive Stories

Scissortail's Learning Nest

Reading Time: 8 minutes Introduction I’ve been playing video games quite a bit lately. Mainly, I’ve been trying out new-to-me games that use interactive stories, gathering ideas for a project. I’ve also been scouring the internet for examples of various types of eLearning games. As I told my husband, “it’s research, I swear.”

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Driving Healthcare L&D in 2023: Strategies for Success

Infopro Learning

Incorporating personal and patient safety practices into training helps to establish a standard and promote adherence to healthcare policies among healthcare staff. 5) Gamification employs game mechanics and elements to enhance the appeal and fun of learning. million by 2031.

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What are the Benefits of Using Gamification in the Workplace?

Hurix Digital

Gamification is becoming more widely acknowledged as a key tactic for improving motivation, participation, and retention of knowledge. This is proven by the fact that the learning and development sector has been completely revolutionized by the gamification market, which was valued at $10 billion in 2022. from 2023 to 2032.