Remove 2008 Remove Articles Remove Lesson Remove Program
article thumbnail

The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. This term immediately converts your lesson into a game!

article thumbnail

The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. This term immediately converts your lesson into a game!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 11 Online Education Course Platforms for 2024

Hurix Digital

These virtual learning platforms provide a wide selection of courses of study, certifications, and programs to meet your learning objectives, whether you want to expand your expertise, learn new skills, or pursue a career in a different sector. This article explores the various features, benefits, and more!

article thumbnail

Simulated Experience is the New Baseball Practice

Attensi

Take the economic crash of 2008, as an example. Building upon the lessons learned during the Great Recession, one can create a training program to place employees in these similar, high-risk conditions and learn from past mistakes. This is crucial when needing a program that supports scalability and high-growth models.

article thumbnail

What Is Gamification in Employee Training? (+Benefits, Examples)

WhatFix

This has led to a new age of learning and development (L&D) programs comprising short, fun learning scenarios sprinkled with motivating achievement checkpoints to keep learners motivated, no matter the subject – gamification learning. Rewards provide employees with incentives to complete lessons and boost engagement.

article thumbnail

Training: Spaced Learning

The Logical Blog by IconLogic

    In an article first reported in Scientific American in 2005 , R. Douglas These timed patterns formed the basis for a 2008 book by Paul Kelley called Making Minds , in which Kelley used the information reported by Fields to develop and test what he called the Spaced Learning. the opposite. of the picture.

Training 153
article thumbnail

The Year in Learning—89 Hand-Picked L&D-Related Articles from 2017

The Learning Dispatch

Below are our recommended learning and development articles from the past 12 months, including thought-provoking or simply fun articles related to the field. Recommended Learning and Development Articles from Our Senior Learning Architect. Program Design (11). I wrote an article for TD Magazine that can help.