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eLearning: Top Posts of 2009 - Upside Learning Blog

Upside Learning

As we knock on 2010’s doors, it’s a good time to look at what we did on this blog in 2009. We started this blog in March 2009 and in its 10 month existence has more than a 100 posts. Here’s a screen grab of tag cloud for our posts: Here is a list of some of the best posts of 2009: Top 20 Most Viewed Posts.

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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

Are you likely to interact with your computer as if you were social partners, as you would with your peers in a traditional classroom? In light of the latest findings in social and emotional neuroscience, it seems quite plausible. ” Emotional and social neuroscience on learning First, a word about neuroscience.

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CAC 2009 Student Presentations

Kapp Notes

Today student's present their mock solution to a mock exercise as part of their Master's of Science in Instructional Technology degree requirement. Mock E-Learning RFP Fall 2009 This semester the focus is on developing a “Training System” for the introduction of a new product from Big Power Tool Company (BPTC). It is a great event.

Lithium 100
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Daily Bookmarks 02/27/2009

Experiencing eLearning

Writing now often happens outside school in social spaces where people learn informally through their peers. Report from the National Council of Teachers of English with a call to action to teach writing appropriately for the 21st century. “Writing has historically and inextricably been linked to testing.&#.

Diigo 170
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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009.

Games 280
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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky - Twitch Speed, June 17, 2009.

Games 280
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. This as reported by Fox and Bailenson (2009).