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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

Such is the case with the role of emotions in cognition and learning and their interrelationship with rational thought. A significant revelation from neuroscience is the pivotal role of emotions in cognition and learning. Recent discoveries in neuroscience are prompting us to rethink some of our previous ideas about learning.

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Virtual reality for pain management

KnowledgeOne

In addition, VR is also beneficial as a physiotherapy and rehabilitation tool – especially following a stroke, or to improve the motor skills or physical condition of the elderly or those living with specific disabilities – as well as to stimulate the cognitive abilities of older adults with mild cognitive impairment.

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Top 5 Performance Support Apps for Learning Designers

Learnnovators

That’s why Instructional Design Guru defines terms from Instructional Design, Cognitive Psychology, Social Media, Multimedia, Technology and Law. To know more about the Instructional Design Guru app, here’s an interesting article from Connie on the story behind the making of this app. for both iPhones and Android phones.

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Ke chose to conduct a qualitative meta-analysis. Ke chose to conduct a qualitative meta-analysis. Hershey: Information Science Reference.

Research 202
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A Comprehensive Guide to the 3 Levels of Interactivity in eLearning Content Development

Thinkdom

Interactive eLearning refers to the level of active participation and engagement that the content allows from the learner. Other articles you may like: ,, Effective eLearning Content Development to prevent Cognitive Overload Level 2: Enhanced Interactivity At this level, learners gain more control over their training.

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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Here are some links to interested articles on that topic. Here is an article from Wired on the subject. Next we looked at two meta-analysis studies that indicated that games can be powerful learning tools. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. From DARPA about Plan X.

Resources 191
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Why instructional designers need to consider neurodiverse learners

Matrix

Initially, the term referred to people on the autism spectrum, but today the definition is wider, encompassing all individual differences in brain functioning regarded as normal variations within the human population ( Merriam-Webster dictionary ). Read more: Doing a Training Needs Analysis for the future.