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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. button. . …

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

Cammy Bean’s latest blog post provides many ideas as well as real-life examples for Using Social Media for Learning. The slow adoption of social learning is not localized to Minnesota and North Carolina. Karen O’Leonard from Bersin & Associates wrote an article last week entitled Corporate Spending on Social Learning.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings?

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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

Duolingo is a language learning platform that has taken the world by storm. With over 300 million users – myself included-, it is one of the most successful language learning apps in the world. Gamification is the use of game elements in non-game contexts to motivate and engage users.

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25 Random Acts of Kindness for L&D Professionals

Scissortail's Learning Nest

Kindness makes the world a better place. Or share them via Slack, email, or social media. Leave a nice comment on a video, social media post, or blog that you appreciate. Take a coworker out to lunch, or have a virtual coffee over Zoom. Play a board game with your family or friends. There’s no doubt about it.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Ice cold

E-Learning Provocateur

We’ve all learned the hard way that regardless of whether our session is onsite or virtual, the attendees who don’t say anything in the beginning won’t have said anything at the end. This question achieves the best of both worlds: it gets the attendees talking and it gets their head in the game.