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9 Effective Instructional Design Tactics

LearnDash

Questions, Cues, and Advance Organizers - Use questions and cues to help learners draw upon previous experiences and knowledge to make sense of new information. 2003), What works in schools: translating research into action. Sources: Marzano, R.J., Pickering, D.J., & Pollock, J.E. Marzano, R.J.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). Or it can be the presentation of additional information necessary to overcome an intellectual challenge. New York:Taylor and Francis.

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Interactivity

Kapp Notes

Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. In The 2000/2001 ASTD Distance Learning Yearbook. 2000) Designing web-based training. References. [1] 1] Moore, M. 2001) Three types of interaction.

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Networked noughties 2000-2002

Learning with e's

At the risk of sounding Churchillian : "Never before have people been able to communicate so quickly, and never before has so much information been available to so many people". In this short series of blogposts, I want to look back over the years 2000-2009, to map the key moments when the digital decade changed our lives.

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Open Access And Principles Of ORCID

Hurix Digital

Open access (OA) refers to the free online availability of articles and publications and other digital information with limited restrictions on the reuse of the same. OA started in 2000 and is a relatively new publication model in the history of scientific journals. . All one needs is the internet and the copyright holder’s consent.

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Creating a Natural, Engaging Conversation in Your Simulation or Game

Kapp Notes

Using the “iCi interface, Jellyvision seeks to give every digital device the ability to communicate information and ideas with such seamless pacing and awareness, such personality and wit, that it feels like a real person is just behind the machine.” June 2003) Social cues in multimedia learning: Role of speaker’s voice. 2] Clark, R.

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70:20:10 – Above All Else It’s a Change Agent

Performance Learning Productivity

In other words, ‘informally’. Research over the past 40 years has shown that informal and workplace learning is increasingly pervasive and central to learning in organisations. As Jay Cross pointed out back in 2003: “At work we learn more in the break room than in the classroom.

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