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CSU Resources

Kapp Notes

Action) Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Reading Stories Activates Neural Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999. 14: 215–235, 2000. Chapter 2 β€œThe Gamification of Learning and Instruction.”.

Resources 159
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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top 100 eLearning Items - eLearning Technology , April 7, 2009 Interesting that my own post got the top spot. My top ten tips for getting started with eLearning: - Ignatia Webs , April 6, 2009 It ain’t always easy to dive into eLearning. Top Posts The following are the top posts from featured sources based on social signals.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). 2009) First principles of instruction. Seek to give the learner a feeling of autonomy. & Mayer, R. Merrill, D. Reigeluth, A.

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OpenSesame and Accord Partner Up to Automate and Simplify eLearning Course Management

OpenSesame

OpenSesame has added even more Global 2000 brands in a moment of an increasingly virtual workforce. Accord LMS, a Noggin Guru company, has been providing cost-effective enterprise class Learning Management to organizations of all sizes since 2009. The company is defining a new era of engaging a people-first talent force.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

In particular, testing can be used to help students sustain attention to lecture content in a manner that discourages task-irrelevant (mind wandering) and encourages task-relevant (note taking) activities, and hence improves learning. Med Educ 43: 1174–1181, 2009. [2] Applied Cognitive Psychology 14: 215–235, 2000. And Cull W.

Research 223
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The Strengths of Microlearning Today

Meridian

A Microsoft report showed that the human attention span has shrunk from twelve seconds in 2000 to eight seconds in 2013 to one second, which is shorter than the average goldfish. In 2009, a paper from Futurethink stated, β€œIn the future, the majority of learning will be in shorter timeframes, such as β€˜micro modules’ or β€˜micro learning.’”

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Keynote Resources from #LUC2017

Kapp Notes

Do a hands-on activity. Our brains react with greater electrical activity when we make a mistake than when we are correct. We also know that if a simulation provides the same cognitive activities as the real-life situation, the skills are transferable to the actual in-the-field situation. Pick a team. Confront a challenge.

Resources 114