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Video games as Good Teachers

Kapp Notes

References: [51] This information consolidated from Bates, B. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] 52] This information consolidated from Csikszentmihalyi, M. International Journal of Intelligent Simulations and Gaming, 2(1), 49-62. [53]

Games 272
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Competition & Cooperation in Gamification

Kapp Notes

For more information on content and structural gamification, click HERE. Crawford, 2003). To Learn more about gamification, check out these books: References. 2003) Chris Crawford on game design. Journal of Educational Psychology. Competition. Competition is often associated with structural gamification.

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Open Access And Principles Of ORCID

Hurix Digital

Open access (OA) refers to the free online availability of articles and publications and other digital information with limited restrictions on the reuse of the same. OA started in 2000 and is a relatively new publication model in the history of scientific journals. . This is especially important for authors and readers.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). Or it can be the presentation of additional information necessary to overcome an intellectual challenge. References.

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Interactivity

Kapp Notes

Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. References. [1] There are many advantages of having learners interact with the subject matter they are learning. 1] Moore, M. Karen Mantyla. & Levie, H.

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Creating a Natural, Engaging Conversation in Your Simulation or Game

Kapp Notes

Using the “iCi interface, Jellyvision seeks to give every digital device the ability to communicate information and ideas with such seamless pacing and awareness, such personality and wit, that it feels like a real person is just behind the machine.” References: [1] Clark, R. Journal of Educational Pscyhology, Vol. 2] Clark, R.

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Questions of the Week

The Logical Blog by IconLogic

" eLearning Development: Can You Cite Research References? Regarding last week's informative article by Jennie Ruby ( Do You Need Both Screen Captions and Voiceover Narration? ). Could you provide the references for her research? Journal of Educational Psychology, 94, 428-434.   Mayer & Moreno 2003.

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