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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. The post Recommended Research: Constructivism & Learning Technology appeared first on eLearning. Here is the recording and slideshare.

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Research to Practice: Games and Simulations

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

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Aha Moments in 2007

Tony Karrer

I wanted to go back and figure out what things really struck me during 2007. So I first went back to what I wrote about last year: Some of the more specific memories from 2006: I started my blog in February 2006. I found myself using Wikipedia early in research tasks on all sorts of topics. I started using del.icio.us

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Harnessing the power of AI to provide personalized feedback at scale

Learning Pool

Academic research has shown that effective feedback can enhance learning outcomes, motivate learners, and improve their self-regulation and metacognitive skills. From the self-regulation model and the research literature on formative assessment it is possible to identify some additional principles of good feedback practice.

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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. Game Development Research. A Theory of Fun- Clive on Learning, August 16, 2007.

Games 280
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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. Game Development Research. A Theory of Fun- Clive on Learning, August 16, 2007.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Excerpts from the Best of T+D | 2007 - 2009 Harold Jarche in Skills 2.0 : As knowledge workers, we are like actors--only as good as our last performance. Gartner , a research institute, estimates that the frequency of nonroutine situations that require tacit knowledge will double between 2006 and 2010.