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eLearning Conferences

Tony Karrer

docnum=446 January 12-14, 2009 Learning and Technology World Forum 2009, London, United Kingdom. https://gem.glasgows.co.uk/ latwf/login_mailinglist.html January 12-14, 2009 Management World 2009, Singapore. link] conference.php January 16-18, 2009 World Universities Forum , Mumbai, India. link] downloadfile.cfm?docnum=446

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Effective Web Conferences – 41 Resources

Tony Karrer

I wanted to follow-up 19 Tips for Effective Online Conferences with some additional resources that relate to this topic. World Cafe’s online ? Encourage people to participate during the conference and identify the ways in which you want your meeting participants to engage with you. Below are some helpful tips. It’s a guess why.

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2008 2009

Tony Karrer

It's always interesting to look back at the past year - 2008, think about what has changed for me during the year, and think about what that means for the next year - 2009. To do my review, I first looked at what I was writing about and what people were reading on my blog in 2008. June 1, 2008 was when Work Literacy Launched.

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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. Here is where we stand in terms of applications and what we know about the effectiveness of VR for acute and chronic pain and pain anxiety.

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ASTD's Big Question for December 2008: New Learning

Kapp Notes

The ASTD Big question this month is What did you learn about learning in 2008? Mobile Learning Via Audio Lesson One: If you want to find out how to create effective mobile learning, purchase a Nintendo DS and some educational games. Why 3D Teaching Higher Order Skills in a Virtual World Complaint?

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All You Need to Know about the European Accessibility Act 2025 and WCAG

Hurix Digital

Access by everyone regardless of disability is an essential aspect.” – Tim Berners-Lee, the inventor of the World Wide Web The world and the virtual world are better when they are inclusive. billion people live with significant disabilities globally, which is about 16% of the world’s population.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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