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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Fall 2012 Training Industry Quarterly Article 5 Gaming Elements for elearning.

DevLearn 242
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. & Bailenson, J.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Fall 2012 Training Industry Quarterly Article 5 Gaming Elements for elearning.

ASTD 228
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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). 2012), Gamification: State of the Art Definition and Utilization in Proceedings of the 4th Seminar on Research Trends in Media Informatics Institute of Media Informatics. 2012) The Gamification of Learning and Instruction: Case-Based Methods and Strategies for Training and Education. Deterding, S.,

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Fall 2012 Training Industry Quarterly Article 5 Gaming Elements for elearning.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Fall 2012 Training Industry Quarterly Article 5 Gaming Elements for elearning.

ASTD 228
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Talent management myths and facts

From the Coleface

One meta-analysis of 20 studies (1995-2009) giving pair-wise comparisons across Traditionals, Baby Boomers, Generation Xers, Millennial, with nearly 20,000 subjects (Costanza et al (2012). Generational differences in work related attitudes: A meta-analysis. e-learning training'