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How our learning theories shape how we use technology for learning

Joitske Hulsebosch eLearning

I read a paper called Perspectives on learning and technology: A review of theoretical perspectives "This paper provides a review of literature pertaining to theoretical references on educational practice and technology from perspectives of learning theories of the 20th and 21st centuries." Somehow the traditional e-learning modules.

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LearnNow Morning Session July 25 2012 #ASTDLN

Learning Visions

NEW – new content – the theory and all that stuff. Or my blog notes from our LearnNow session in April 2012: [link]. Where a tool emerges to help you solve the problem. Captain Sully pulled out a JOB AID to help him land the plane on the Hudson River. It’s helping the learner/performer APPLY. Before, During, After.

Wiki 151
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Theories for the digital age: Paragogy

Learning with e's

They show that never before has access to information and people been so easy and so widespread, and that we make connections with people who can help us manage, organize, disseminate and make sense of the resources. References Brabazon, T. 2012) Paragogical Praxis, E-Learning and Digital Media , 9(3), 267-272 Illich, I.

Theory 96
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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). These include matching, collecting/capturing, allocating resources, strategizing, building, puzzle solving, exploring, helping and role-playing (Kapp, Blair & Mesch 2013). References. 2012) The Gamification of Learning and Instruction: Case-Based Methods and Strategies for Training and Education.

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Theories for the digital age: Paragogy

Learning with e's

They show that never before has access to information and people been so easy and so widespread, and that we make connections with people who can help us manage, organize, disseminate and make sense of the resources. References Brabazon, T. 2012) Paragogical Praxis, E-Learning and Digital Media , 9(3), 267-272 Illich, I.

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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

We then discussed how Adobe has created a game to help teach software called Level Up. Here is a slide deck that references many of the slides and research from this session. Here is an dissertation discussing the use of off-the-shelf games to help teach management skills. It is the gamification of software training.

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Motivation: a driving force for learning engagement

KnowledgeOne

In fact, there is an interaction in these two forms of motivations, which the theory of self-determination (SDT) ( Ryan and Deci, 2000 ) describes as a continuum of self-determination that moves from external regulation — control — (extrinsic motivation) to internal regulation (intrinsic motivation). Inner motivation: more important?