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LearnNow Morning Session July 25 2012 #ASTDLN

Learning Visions

Or my blog notes from our LearnNow session in April 2012: [link]. Where a tool emerges to help you solve the problem. Captain Sully pulled out a JOB AID to help him land the plane on the Hudson River. It’s helping the learner/performer APPLY. Before Apply – provide planners (reference guides, wikis, blogs, elearning).

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ISTE Conference 2012

TechSmith Camtasia

The 2012 ISTE conference will be taking place June 24-27 in San Diego, CA. We are thrilled to have our customers present their Flipped stories in order to help other educators make the initiative to flip their classrooms. Students were given a problem to tackle at home with no resources to help them along.

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EDUCAUSE 2012 Presenter Profiles: Rob Mowid

TechSmith Camtasia

How does Camtasia Relay help educators and students? Camtasia Relay is designed to help teachers help their students. So we make it as easy as possible to capture what you’re teaching so students can go back and refer to the materials as often as they need to. So look out for that!

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Mobile Learning And The BYOD Movement

Upside Learning

‘Bring Your Own Device’ or BYOD, refers to an organizations employees using their personal devices (usually Smartphones/Tablets) at the workplace to access company resources for business use. Mobile learning will help organizations to leverage the BYOD trend to distribute ‘ just-in-time’ training snippets that are both targeted and tracked.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). These include matching, collecting/capturing, allocating resources, strategizing, building, puzzle solving, exploring, helping and role-playing (Kapp, Blair & Mesch 2013). References. 2012) The Gamification of Learning and Instruction: Case-Based Methods and Strategies for Training and Education.

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The Knowledge and Learning Transfer Problem

Performance Learning Productivity

What I’d meant by ‘learning delivery’ was ‘providing the resources and environments that help learning and, by inference, improved performance, to occur’. We can create and use techniques and approaches that help and facilitate knowledge acquisition. Of course he was right. I’d been sloppy with language. We alone make it happen.

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