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How our learning theories shape how we use technology for learning

Joitske Hulsebosch eLearning

I read a paper called Perspectives on learning and technology: A review of theoretical perspectives "This paper provides a review of literature pertaining to theoretical references on educational practice and technology from perspectives of learning theories of the 20th and 21st centuries." Somehow the traditional e-learning modules.

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LearnNow Morning Session July 25 2012 #ASTDLN

Learning Visions

NEW – new content – the theory and all that stuff. Or my blog notes from our LearnNow session in April 2012: [link]. Before Apply – provide planners (reference guides, wikis, blogs, elearning). CHANGE – keeping up with all the stuff that’s changing! SOLVE – complex problems, when we get into trouble how do we get out of it?

Wiki 151
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Theories for the digital age: Paragogy

Learning with e's

The notion of ‘ paragogy ’ (Corneli and Danoff, 2011) relates to the peer production of learning but as Corneli (2012) warns, such an agenda may be at odds with established educational systems in some respects, and may even be opposed by some. References Brabazon, T. University of South Wales, Australia. Brabazon, T. New York, NY: W.

Theory 96
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Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). References Bennett, S., and Kervin, L.

Theory 102
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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). References. Instructional-design theories and models: Vol. Fake choices = fake interest in the learning event. & Mayer, R.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). References. 2012), Gamification: State of the Art Definition and Utilization in Proceedings of the 4th Seminar on Research Trends in Media Informatics Institute of Media Informatics. 2012) The Gamification of Learning and Instruction: Case-Based Methods and Strategies for Training and Education.

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Learning Styles and E-Learning

eLearning 24-7

No one mentioned e-learning which was part of the reference, specifically related to retention. A theory discussion. I read one comment (there could have been more) who mentioned Gardner and his theory. Gardner in 2000, said there was little evidence for his theory to be true, and again in 2004. Two Data Points.