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2015 Year End Review

Association eLearning

At Digitec Interactive we’ve been busy forming new partnerships, enhancing our technology, offering new solutions, and winning awards. What new technologies will emerge in eLearning? This is our 2015 year end review. As a company, we consistently strive to transform learning to change lives. Up to 250 active users.

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2015 Year End Review

Association eLearning

At Digitec Interactive we’ve been busy forming new partnerships, enhancing our technology, offering new solutions, and winning awards. What new technologies will emerge in eLearning? In 2015 we released the Knowledge Direct 7 Beta. Knowledge Direct NOW includes: Knowledge Direct LMS Version 6.5.1. Ecommerce.

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5 Key Benefits of Gamification in Learning Management

PlatCore

As technology evolves, so does the approach to learning. One such innovative approach gaining traction is the integration of gamification into Learning Management Systems (LMS). For great tips on how to get started with gamification, please watch our on-demand event.

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2015 Year End Review

Association eLearning

At Digitec Interactive we’ve been busy forming new partnerships, enhancing our technology, offering new solutions, and winning awards. What new technologies will emerge in eLearning? In 2015 we released the Knowledge Direct 7 Beta. Knowledge Direct NOW includes: Knowledge Direct LMS Version 6.5.1. Ecommerce.

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education.

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ASAE Annual Conference 2015

Association eLearning

We’ll be unveiling our newest version of the Knowledge Direct Learning Management System, Knowledge Direct 7 Beta, at the ASAE Annual Meeting & Exposition. For the last 3 years we’ve been vetting technology, surveying the analysts, and asking the learning community, “How can we transform learning?

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8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like? The gamification industry is expected to grow to over $2 billion in the U.S.