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Gain Buy-In For Augmented Reality Training: Importance And 3 Steps To Take

Roundtable Learning

Within the next 10 years, 23 million jobs across the world will use augmented reality (AR) and virtual reality (VR) to boost employee innovation and productivity. . If so, how are you planning to gain buy-in from senior leadership to invest in extended reality (XR) technology? . Is your workforce included in this?

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? To give you an example of interactive learning with augmented reality, picture a textbook.

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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Among the most intriguing implementations of the metaverse is corporate training.

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Immersive Technology Showdown Part 5: Volumetric Displays

Allen Interactions

Part 1: Virtual Reality Part 2: Augmented Reality Part 3: Mixed Reality Part 4: Holography Volumetric displays come in different forms and allow users to view complex 3D data from any angle.

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2024 Trends We’d Like to See

Upside Learning

For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Analyzing the benefits along a continuum from reality, through AR, then augmented virtuality, before VR, provides a useful framing. However, do so at low cost, with low stakes, at first.

Trends 147
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2024 Learning and Development Trends We’d Like to See

Upside Learning

For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Analyzing the benefits along a continuum from reality, through AR, then augmented virtuality, before VR, provides a useful framing. However, do so at low cost, with low stakes, at first.

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3 types of games for Corporate e-Learning

QuoDeck

Virtual/Augmented Reality: While these are applicable to all companies, they become a necessity in manufacturing, Oil & Gas, Defense etc., where the cost of physical training is very expensive. By Venkataraman Ananthakrishnan , Head- Online and Global Business at QuoDeck.