Case study: PepsiCo leverages Minecraft for Lean Six Sigma training
CLO Magazine
FEBRUARY 16, 2021
Delaney notes that using Minecraft for this course isn’t a traditional “gamification of learning.”. When you put learners in this role-playing game environment to learn new skills, it compounds the impact without being overwhelming.”. But this is different, he says. And the result is a highly engaging and effective learning experience.
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