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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Patient Safety Games: Identifying and Addressing Risks Through Interactive Scenarios

Hurix Digital

According to the World Health Organization (WHO) , more than 3 million deaths occur every year due to gaps in patient safety protocols. Table of Contents: Patient Safety Education: Definition and Significance How Does Gamification in Education Make Patient Safety Training More Effective?

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What is Game-Based Learning? Differences Between Game-Based Learning and Gamification

Paradiso Solutions

Two such approaches that have gained considerable attention are Game-Based Learning (GBL) and Gamification. Both these techniques leverage elements of games to facilitate learning, but they differ significantly in their implementation and impact. “Elevate Learning with Paradiso LMS: Gamify Your Training Today!

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Extending Virtual World Affordances

Clark Quinn

Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital. Tags: social virtual worlds. through the internet).

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4 Tips For Designing Games

Origin Learning

Games that are designed to improve the productivity and skills of learners are a good investment of organizational resources. However, adding games for games’ sake is definitely a no-no. A gamification strategy must be clear; every game should serve its own purpose of learning. Image Credits – Freepik.com.

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Designing eLearning Games Using Interactive Stories

Scissortail's Learning Nest

Reading Time: 8 minutes Introduction I’ve been playing video games quite a bit lately. Mainly, I’ve been trying out new-to-me games that use interactive stories, gathering ideas for a project. I’ve also been scouring the internet for examples of various types of eLearning games. As I told my husband, “it’s research, I swear.”