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5 Effective Strategies for Gamification at Work

Hurix Digital

Gamification at work is today an integral part of corporate training. When done right, it makes training more successful as it makes learning more fun, more engaging, more immersive and more practical. So why should you adopt gamification at work ? Gamification of personal development. Innovation.

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Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Portal Approach

Adobe Captivate

In this article, I share a use case on how to use gamification to engage your disengaged employees and provide better motivation plus a stickier learning experience. The use case showcases how gamification aids you in creating a high impact training. Ways To Offset Employee Disengagement With A Gamified Learning Portal Approach.

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5 Examples Of Gamification Strategies For Corporate Training

Adobe Captivate

In this article, I will highlight why you should adopt gamification strategies for your varied training needs. Effective Gamification Strategies For Corporate Training. Usage of gamification strategies for corporate training, particularly for serious learning to meet specific learning outcomes, is more than a buzz today.

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Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Portal Approach

EI Design

In this article, I share a use case on how to use gamification to engage your disengaged employees and provide better motivation plus a stickier learning experience. The use case showcases how gamification aids you in creating a high impact training. Ways To Offset Employee Disengagement With A Gamified Learning Portal Approach.

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4 Killer Examples Of Learning Portals For Corporate Training

Adobe Captivate

Usage of learning portals for corporate training initiatives is gaining momentum. In this article, I share 4 examples of how you can use them for both formal and informal learning to increase employee engagement. Learning Portals For Corporate Training: What Are Their Key Characteristics? Learners’ Perspective.

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Next-Gen White Label eBook Reader for Enhanced Reading

Kitaboo

KITABOO is a leading white label eBook reader app that features an intuitive interface, an offline reader, and several other features, such as book download capability, search and social learning, annotation tools, and much more. Features of a White Label eBook Reader Login Page Custom Domain Portal Customized Certificates V.

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Gamification Trends in 2019 – Packed with Tips and Ideas You Can Use

EI Design

Gamification is the use of principles and key elements of gaming to deliver the required learning objectives. The key elements of the Game mechanics that are a part of Gamification for learning include: While “Have fun as you learn” resonates well with learners, these approaches are often looked at with skepticism by the corporates.